Change
username color
When entering your
name, press [Shift], then ^ followed by one of the following numbers on the
virtual keyboard. The ^ symbol will disappear, and anything entered for your
name will now appear in the corresponding color.
Code: --- Result:
[Shift] ^ 0 ---
Black
[Shift] ^ 4 ---
Blue
[Shift] ^ 5 ---
Dark Blue
[Shift] ^ 9 ---
Dark Grey
[Shift] ^ 2 ---
Green
[Shift] ^ 8 ---
Grey
[Shift] ^ 7 --- Orange
[Shift] ^ 6 ---
Pink
[Shift] ^ 1 --- Red
[Shift] ^ 3 ---
Yellow
All
Weapons in MW3
Primary MW3
Weapons: Assault Rifles:
M4A1
M16A4
SCAR-L
CM901
TYPE 95 - 3 round
burst
G36C
ACR 6.8
MK14 -
Semi-automatic
AK-47
FAD
Primary MW3 Weapons: Sub Machine Guns:
MP5
UMP45
PP90M1
P90
PM-9
MP7
Primary MW3 Weapons: Light Machine Guns:
L86 LSW
MG36
PKP PECHENEG
MK46
M60E4
Primary MW3 Weapons: Sniper Rifles:
BARRETT 50CAL
L118A - Bolt action
DRAGUNOV
AS50
RSASS
MSR - Bolt action
Primary MW3 Weapons: Shotguns:
USAS 12
KSG 12
SPAS-12
AA-12
STRIKER
MODEL 1887
Secondary MW3 Weapons: Machine Pistols:
FMG9
MP9
SKORPION
G18
Secondary MW3 Weapons: Handguns:
USP .45
P99
MP412
44 MAGNUM
FIVE SEVEN
DESERT EAGLE
Secondary MW3 Weapons: Launchers:
SMAW
JAVELIN
STINGER - Vehicle
lock-on only
XM25
M320 GLM
RPG-7
Other: Weapon Proficiencies
KICK - Lower weapon
recoil.
IMPACT -Increases
bullet penetration.
ATTACHMENTS -
Allows two attachments to be added to the weapon.
FOCUS - Lower
flinching when you get shot by the enemy.
SPEED - More your
speed when you have the weapon equipped. This only works with Light Machine
Guns and Sniper Rifles.
BREATH - Allows you
to steady your weapon by holding your breath for a limited time.
STABILITY - More
weapon sway when aiming.
RANGE - Increases
the weapon's range. Doesn't work with Light Machine Guns or Sniper Rifles.
MELEE - Faster
melee, but only works with Sub Machine Guns.
DAMAGE - More damage.
Shotguns only.
Other: Lethal
FRAG - Cookable fragmentation grenade that
causes lethal radius damage.
SEMTEX - Works just
like the FRAG, but it sticks to the first thing it
touches, including other players. It has a set timer and cannot be cooked.
THROWING KNIFE -
One-hit kill. The knife can be retrieved and used again.
BOUNCING BETTY -
When triggered, it launches into the air and explodes. The blast can be avoided
by going prone quickly.
CLAYMORE -
Anti-personnel mine that's triggered once the enemy gets close to it.
C4 - harge of
plastic explosives, set off manually with a detonator.
Other: Tactical
FLASH GRENADE -
Blinds the enemy.
CONCUSSION GRENADE
- Slows enemy movement
SCRAMBLER - Once
deployed, it scrambles the enemy radar within its effective radius.
EMP GRENADE - Destroys enemy equipment &
electronics.
SMOKE GRENADE -
Creates a thick smoke screen.
TROPHY SYSTEM -
Once deployed, it deflects explosives, e.g., missiles that are launched at its
direction.
TACTICAL INSERTION
- Once deployed, you can respawn on it after you die. The TACTICAL INSERTION
can be destroyed by the enemy.
PORTABLE RADAR -
Shows enemy movement within its radius once it has been deployed.
Perks
List
Perks are
additional skills of which there are three different categories, one for each
class selects one Perk from each category.
Perk Slot 1
Recon - Recon Pro:
Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing. Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.
Sleight of Hand - Sleight of Hand Pro
Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times. Pro Ability: Pick up and swap weapons 50% faster than normal.
Blind Eye - Blind Eye Pro
Enemy air support and sentries can't detect you. Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.
Extreme Conditioning / Extreme Conditioning Pro
Allows you to sprint 2x times longer. Press and hold the left analog stick on the Xbox 360 (LS) or PlayStation 3 (L3) to sprint. Extreme Conditioning is useful for aggressive rush tactics. Pro Ability: Climb obstacles faster.
Scavenger - Scavenger Pro
Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo. Pro Ability: Extra starting magazines.
Perk Slot 2
Quickdraw - Quickdraw Pro
Allows you to aim down the sight 50% faster than normal. Quickdraw is ideal for quick-scoping with Sniper Rifles. Pro Ability: Allows you to recover from equipment and grenade usage faster.
Blast Shield - Blast Shield Pro
Greatly reduces explosive damage. Pro Ability: Makes you immune to Stun and Flash Grenades.
Hardline - Hardline Pro
Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills. Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.
Assassin - Assassin Pro
Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer. Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak. Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.
Overkill - Overkill Pro
Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments. Pro Ability: Your second primary weapon can now be equipped with attachments.
Perk Slot 3
Marksman - Marksman Pro
Allows you to identify enemies from farther away by showing their names at a greater distance. Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.
Stalker - Stalker Pro
Faster movement while aiming down the sight. Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.
Sitrep - Sitrep Pro
Highlights enemy explosives and tactical equipment in red. Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.
Steady Aim - Steady Aim Pro
Increases hip-fire accuracy. Pro Ability: Allows you to aim down the sight faster after sprinting.
Dead Silence - Dead Silence Pro
Makes you silent and also reduces the effect of the Recon perk. Pro Ability: You don't take any damage from falling.
Perk Slot 1
Recon - Recon Pro:
Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing. Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.
Sleight of Hand - Sleight of Hand Pro
Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times. Pro Ability: Pick up and swap weapons 50% faster than normal.
Blind Eye - Blind Eye Pro
Enemy air support and sentries can't detect you. Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.
Extreme Conditioning / Extreme Conditioning Pro
Allows you to sprint 2x times longer. Press and hold the left analog stick on the Xbox 360 (LS) or PlayStation 3 (L3) to sprint. Extreme Conditioning is useful for aggressive rush tactics. Pro Ability: Climb obstacles faster.
Scavenger - Scavenger Pro
Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo. Pro Ability: Extra starting magazines.
Perk Slot 2
Quickdraw - Quickdraw Pro
Allows you to aim down the sight 50% faster than normal. Quickdraw is ideal for quick-scoping with Sniper Rifles. Pro Ability: Allows you to recover from equipment and grenade usage faster.
Blast Shield - Blast Shield Pro
Greatly reduces explosive damage. Pro Ability: Makes you immune to Stun and Flash Grenades.
Hardline - Hardline Pro
Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills. Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.
Assassin - Assassin Pro
Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer. Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak. Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.
Overkill - Overkill Pro
Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments. Pro Ability: Your second primary weapon can now be equipped with attachments.
Perk Slot 3
Marksman - Marksman Pro
Allows you to identify enemies from farther away by showing their names at a greater distance. Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.
Stalker - Stalker Pro
Faster movement while aiming down the sight. Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.
Sitrep - Sitrep Pro
Highlights enemy explosives and tactical equipment in red. Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.
Steady Aim - Steady Aim Pro
Increases hip-fire accuracy. Pro Ability: Allows you to aim down the sight faster after sprinting.
Dead Silence - Dead Silence Pro
Makes you silent and also reduces the effect of the Recon perk. Pro Ability: You don't take any damage from falling.
Kill
juggernaut one or more without flashbans
Just wait tile they
are together and lure them to a hallway or narrow ally where you have placed
like 7 to 10 c4 depending on how many there are then when they get in the right
spot "BANG" down goes frazier... to easy
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