By being our Supporter on Patreon, you can be able to access to the most up-to-date ebooks full of video game cheats, codes, Easter Eggs, Glitches & more. In the future, new ebooks will be compiled and the existing ebooks will be expanded and further tweaked & will be uploaded here. www.Patreon.com/GameSquire

Wednesday, October 29, 2014

Call Of Duty: World At War Nintendo Wii Cheats



Bonus Weapons
Complete the indicated task to unlock the corresponding weapon bonuses.

Bolt Action Rifles
Springfield: Reach level 4.
Sniper Scope: Already available.
Bayonet: Complete Marksman Challenge 1
Rifle Grenade: Complete Marksman Challenge 2.
Arisaka: Reach level 4.
Sniper Scope: Complete Marksman Challenge 1.
Bayonet: Complete Marksman Challenge 2.
Rifle Grenade: Complete Marksman Challenge 3.
Mosin-Nagant: Reach level 21.
Kar98k: Reach level 41.
PTRS-41: Reach level 57.

Rifles
SVT-40: Reach level 4.
Flash Hider: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Telescopic Sight: Complete Marksman Challenge 3.
Gewehr 43: Reach level 7.
Suppressor: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Telescopic Sight: Complete Marksman Challenge 3.
Rifle Grenade: Complete Marksman Challenge 4.
M1 Garand: Reach level 17.
STG-44: Reach level 37.
M1A1 Carbine Reach level 65.

Sub Machine Guns
Thompson: Reach level 4.
Suppressor: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Round Drum: Complete Marksman Challenge 3.
MP40: Reach level 10
Suppressor: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Dual Magazine: Complete Marksman Challenge 3.
Type 100: Reach level 25.
Ppsh: Reach level 41.

Shotguns
M1897 Trench Gun: Reach level 4.
Grip: Complete Marksman Challenge 1.
Bayonet: Complete Marksman Challenge 2.
Double Barreled Shotgun: Reach level 29.

Machine Guns
Type 99: Reach level 4.
Bipod: Complete Marksman Challenge 1.
Bayonet: Complete Marksman Challenge 2.
BAR: Reach level 4.
Bipod: Complete Marksman Challenge 1.
DP-28: Reach level 13.
MG 42: Reach level 33.
FG 42: Reach level 45.
Browning M1919: Reach level 61.

Pistols
Colt M1911: Reach level 4.
Nambu: Reach level 4.
Walther P38: Reach level 4.
Tokrev TT-33: Reach level 21.
.357 Magnum: Reach level 49.

Primary Grenades
Frag: Reach level 4.
N 74 ST: Reach level 4.
Molotov Cocktail: Reach level 10

Special Grenades
Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.

Extra custom weapon slots
Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot.
6: First prestige.
7: Second prestige.
8: Fourth prestige
9: Seventh prestige.
10: Tenth prestige.

Perks
Complete the indicated task to unlock the corresponding perk.

Perk Slot 1
Special Grenade x3: Reach level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
Bomb Squad: Reach level 16.
Bouncing Betty x2: Reach level 24.
Bandolier: Reach level 40.
Primary Grenade x2: Reach level 44.
M2 Flamethrower: Reach level 65.

Perk Slot 2
Stopping Power: Reach level 4 (increased bullet damage).
Fireworks: Reach level 4 (higher explosive weapon damage).
Flak Jacket: Reach level 4 (reduce explosive damage).
Gas Mask: Reach level 4 (protect against Tabun Gas).
Juggernaut: Reach level 4 (increased health).
Camouflage: Reach level 12.
Sleight Of Hand: Reach level 28.
Shades: Reach level 32.
Double Tap: Reach level 36.
Overkill: Reach level 56.

Perk Slot 3
Deep Impact: Reach level 4 (deeper bullet penetration).
Extreme Conditioning: Reach level 4 (sprint for longer distances).
Steady Aim: Reach level 4 (increased hip fire accuracy).
Toss back: Reach level 6 (reset fuse of picked up grenades).
Second Chance: Reach level 9 (revive downed allies).
Martyrdom: Reach level 20.
Fireproof: Reach level 48.
Dead Silence: Reach level 52.
Iron Lungs: Reach level 60.
Reconnaissance: Reach level 64.

Vehicle Perks
Water Cooler: Reach level 4 (decreased turret overheat).
Greased Bearings: Reach level 4 (increased turret rotation speed).
Ordnance Training: Reach level 12.
Lead Foot: Reach level 28.
Coaxial Machine Gun: Reach level 40.

Zombie mode
You have to finish Campaign mode. This is a four-player Co-op mode against endless waves of Nazi zombies.

Veteran mode
Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

Death Cards
Collect the Death Cards at the following locations to unlock their benefit during Co-op mode.

Thunder
Level: Semper Fi (Eight of Hearts)
Effect: Headshots cause enemies to explode.
Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

Hard Headed
Level: Little Resistance (Four of Clubs)
Effect: Enemies take less bullet damage.
Location: At the end of the level before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King
Level: Hard Landing (King of Hearts)
Effect: Fire explosive pistol rounds while downed.
Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands
Level: Vendetta (Five of Diamonds)
Effect: Enemies take their weapons with them to the grave.
Location: After the sniper section at the first part of the mission, Reznov leads you through a building. Follow the bar around to the end to find the card.

Sticks & Stones
Level: Their Land, Their Blood (Joker)
Effect: Your weapon arsenal consists of a knife and rocks.
Location: Destroy the tanks and go through the barn. Search the stalls to your right to find the card.

Vampire
Level: Burn 'em Out (Queen of Hearts)
Effect: Can only recharge your health by getting kills.
Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket
Level: Relentless (Nine of Diamonds)
Effect: Enemies take less explosive damage.
Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about half way down the path.

Body Armor
Level: Ring of Steel (Jack of Spades)
Effect: Enemies die by headshot only.
Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier
Level: Eviction (Ace of Spades)
Effect: Enemies come back from the dead.
Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Painkiller
Level: Blowtorch & Corkscrew (Ten of Clubs)
Effect: Shoot downed Co-Op teammates to revive them.
Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Berserker
Level: Breaking Point (Three of Diamonds)
Effect: Get three kills in five seconds to become berserk.
Location: Clear all of the four mortar pits, then go to the small shack in the south of this area. The card is inside.

Paintball
Level: Heart of the Reich (Six of Clubs)
Effect: Paintball guns.
Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Victory
Level: Downfall (Two of Spades)
Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time.
Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

Online Multiplayer Challenges
Complete the following challenges online to unlock the following:
Unlockable: --- How to Unlock:
Aperture Sight for Gewehr 43 --- Get 75 kills with the Gewehr 43
Aperture Sight for M1A1 Carbine --- Get 75 kills with the M1A1 Carbine
Aperture Sight for MP40 --- Get 75 kills with the MP40
Aperture Sight for PPSh-41 --- Get 25 kills with the PPSh-41
Aperture Sight for STG-44 --- Get 75 kills with the STG-44
Aperture Sight for SVT-40 --- Get 75 kills with the SVT-40
Aperture Sight for Thompson --- Get 75 kills with the Thompson
Aperture Sight for Type 100 --- Get 25 kills with the Type 100
Bayonet for Arisaka --- Get 75 kills with the Arisaka
Bayonet for Kar98K --- Get 75 kills with the Kar98K
Bayonet for M1 Garand --- Get 75 kills with the M1 Garand
Bayonet for M1897 Trench Gun --- Get 75 kills with the M1897 Trench Gun
Bayonet for M1A1 Carbine --- Get 100 kills with the M1A1 Carbine
Bayonet for Mosin-Nagant --- Get 75 kills with the Mosin-Nagant
Bayonet for Springfield --- Get 25 kills with the Springfield
Bayonet for Type 99 --- Get 75 kills with the Type 99
Bipod for BAR --- Get 25 kills with the BAR
Bipod for Browning M1919 --- Get 25 kills with the Browning M1919
Bipod for DP-28 --- Get 25 kills with the DP-28
Bipod for FG42 --- Get 25 kills with the FG42
Bipod for MG42 --- Get 25 kills with the MG42
Bipod for Type 99 --- Get 25 kills with the Type 99
Box Magazine for M1A1 Carbine --- Get 150 kills with the M1A1 Carbine
Dual Magazines for MP40 --- Get 150 kills with the MP40
Extended Clip for Type 100 --- Get 25 kills with the Type 100
Flash Hider for M1 Garand --- Get 25 kills with the M1 Garand
Flash Hider for M1A1 Carbine --- Get 25 kills with the M1A1 Carbine
Flash Hider for STG-44 --- Get 25 kills with the STG-44
Flash Hider for SVT-40 --- Get 25 kills with the SVT-40
Grip for Double Barreled Shotgun --- Get 25 kills with the Double Barreled Shotgun
Grip for M1897 Trench Gun --- Get 25 kills with the M1897 Trench Gun
Rifle Grenade for Arisaka --- Get 150 kills with the Arisaka
Rifle Grenade for Gewehr 43 --- Get 150 kills with the Gewehr 43
Rifle Grenade for Kar98K --- Get 150 kills with the Kar98K
Rifle Grenade for M1 Garand --- Get 100 kills with the M1 Garand
Rifle Grenade for Mosin-Nagant --- Get 150 kills with the Mosin-Nagant
Rifle Grenade for Springfield --- Get 75 kills with the Springfield
Round Drum for PPSh-41 --- Get 75 kills with the PPSh-41
Round Drum for Thompson --- Get 150 kills with the Thompson
Sawed-Off Shotgun --- Get 75 kills with the Double Barreled Shotgun
Sniper Scope for Arisaka --- Get 25 kills with the Arisaka
Sniper Scope for Kar98K --- Get 25 kills with the Kar98K
Sniper Scope for M1 Garand --- Get 150 kills with the M1 Garand
Sniper Scope for Mosin-Nagant --- Get 25 kills with the Mosin-Nagant
Suppressor for Gewehr 43 --- Get 25 kills with the Gewehr 43
Suppressor for MP40 --- Get 25 kills with the MP40
Suppressor for Thompson --- Get 25 kills with the Thompson
Suppressor for Type 100 --- Get 25 kills with the Type 100
Telescopic Sight for FG42 --- Get 75 kills with the FG42
Telescopic Sight for STG-44 --- Get 100 kills with the STG-44
Telescopic Sight for SVT-40 --- Get 150 kills with the SVT-40
Telesopic Sight for Gewehr 43 --- Get 100 kills with the Gewehr 43

Getting more ammunition
Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line). Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Multi-player mode: Hide among the dead
Find some dead bodies. Run up to them and make sure no one else is around besides your teammates. Get down into laying position. Then crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick is that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills move to another location because other players will pick up on your trick and grenade or rush you.

Roundhouse: Sniping location
There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.

Outskirts: Sniping location
Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. Use it to snipe from.

Nacht der Untoten: Easy money
For the first few rounds, let all of the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to gain more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.

Nacht der Untoten: Prepare for next round
At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any windows you need. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to get ready for the next round. When you are ready, kill him and the round will end.

Nacht der Untoten: Hidden radio music
Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot a bullet at the radio then wait a few seconds. You will hear random sorts of music such as rock, disco, opera, and some in game music such as the Russian victory song, the last level music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game can even hear it.

Makin: Sniping location
Go to the circular building and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area that can be used as a sniper position. Also, there is a tall building on the water with windows overlooking the entire map that can be used.

Hangar: Torture chamber
In the bottom of the two story tin building on the Marine's spawn side is a jail cell with a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically hear a Japanese person torturing another soldier.

Downfall: Animal shadows
Go to the map in Spectator mode. Look for a drivable tank to the left and in front of two trucks. From there, it should be exactly next to the destroyed building you are looking for. Make sure the truck behind the tank is in front of a destroyed Flak cannon, and the building is to the left according to the direction of the tank. After you find the building notice that the walls are divided into squares or segments. And keep note the correct building is not alone; it is connected to a series of buildings. Line up the tank exactly with the square segment it is next to on the building. Look carefully at the shadows and notice how they fade out the walls. If you look carefully enough looking at the whole wall square, you should see a chicken with its wings in the air with big bulging eyes. Two segments over you should see a fat pig standing up and smiling.

Cliffside: Strange voice
On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little windows into the back area of the bunker. Turn around and turn up the volume. You should hear a strange garbled and quite disturbing voice coming from the wall. It is a disembodied voice.

Airfield: Nazi zombie building
Go to the multiplayer map "Airfield". Go to the first side, which is the one where you spawn behind the big building then go out to the field. Instead, go inside the building and examine it. Look around at the pillars and windows, then go upstairs to the left. Look around some more and on the balcony. Notice it is the same building in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or blocked by an invisible wall.

No comments:

Post a Comment