Arcade mode
Enter the option
menu from the title screen. Highlight the "Game Level" selection and
rapidly tap A until the "Game Level" text changes to "Arcade". Press Start(2), to begin an arcade mode game.
Random
weapons
Select a game mode
from the option screen, then press Start to enter the weapon selection screen.
Press R to enter the edit mode. Press X, Y, X(2), Y(2), X, Y for a random
selection.
Extended
demonstration mode
Hold A button at
the title screen. The demonstration mode will continue until reaching the Boss.
Twenty-nine
lives
Hold Left and press
A(3) at the title screen. Then, press Start to begin game play.
Extra
credits
Rapidly tap X at
the title screen until the total number of credits approaches eight. Press
Start to begin the game before the title screen disappears.
Start
with up to nine credits
Note: This trick
requires a controller with a auto-fire feature. Put the L, X, and Y buttons on
auto-fire at the screen with the "Options", "1 Player", and
"2 Player" selections. If done correctly, the number of credits
should increase from 4 to 9.
Instant
power-up
Press Start to
pause game play, then press Up(2), Down(2), L, R, L, R, B, A. Press Start to
resume game play. Your ship will gain missiles, force field, all options, and
more speed. Note: This code may only be used once per level.
Self
destruct
Press Start to
pause game play, then press Up(2), Down(2), Left, Right, Left, Right, B, A,
Start.
Increased
R Option
Select the "R
Option" (rotating options) selection from the weapons panel. Obtain all
four Options, then collect enough power-ups to highlight the "Option"
selection again at the bottom of the screen. Hold A to increase the radius of
the R Options.
Reset
game
Hold L + R + Start
+ Select during game play.
Bonus
stages
Levels 2, 3, 4, 5,
and 7 contain a bonus stage. These require that some sort of condition be met
and are entered by flying into a hidden area.
Level 2: Condition: None. Fly into the first ship opening along the bottom of the screen. It is located in the last section of the stage (after the giant carbonated bubbles) before meeting the Boss
Level 3: Condition: Destroy all of the guns on the ground. Fly close to the low rock ceiling toward the end of the level and immediately before the last "mountain".
Level 4: Condition: No power-up boxes at the bottom of the screen may be lit. Fly into the back of the Moai head located in the middle of upright three heads toward the end of the level. This particular head will be facing away from you.
Level 5: Condition: Unknown. Fly through the fire at the corner of the inverted volcano. It is located just before the small passage that leads to the two-headed fire dragon.
Level 7: Condition: Unknown. Fly through low corner just after the four turrets. Your ship would normally have to fly upwards diagonally at this point. Note: Collecting a lot of power-up modules by destroying turrets allows entry into the secret level area. The weapons select bar was on an empty box each time - missiles then lasers.
Level 2: Condition: None. Fly into the first ship opening along the bottom of the screen. It is located in the last section of the stage (after the giant carbonated bubbles) before meeting the Boss
Level 3: Condition: Destroy all of the guns on the ground. Fly close to the low rock ceiling toward the end of the level and immediately before the last "mountain".
Level 4: Condition: No power-up boxes at the bottom of the screen may be lit. Fly into the back of the Moai head located in the middle of upright three heads toward the end of the level. This particular head will be facing away from you.
Level 5: Condition: Unknown. Fly through the fire at the corner of the inverted volcano. It is located just before the small passage that leads to the two-headed fire dragon.
Level 7: Condition: Unknown. Fly through low corner just after the four turrets. Your ship would normally have to fly upwards diagonally at this point. Note: Collecting a lot of power-up modules by destroying turrets allows entry into the secret level area. The weapons select bar was on an empty box each time - missiles then lasers.
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