Slow
motion
Hold Up on
controller two.
Freeze
opponents
Hold Up + A on
controller two. Note: This has no effect on the eight robot Bosses from Mega
Man 2 that are found after defeating the eight robot masters. The code will
freeze you but the Boss will continue to attack.
Super
jump
Hold Right on
controller two.
Invincibility
Hold Right on
controller two while jumping into a pitfall. Then intentionally get killed by
an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death
sound is heard. Megaman will be invincible as long as an energy booster is not
collected. Although the use of the regular gun will be lost, the spark shot or
the needle will work just as well.
Super
password
Enter A3 B5 D3 F4
blue, A6 red as a password for all weapons, items, nine energy tanks, and no
Dr. Wily Robots.
Dr.
Wily level
Enter A1 A3 B2 B5
D3 F4 blue, A6 E1 red as a password.
Status
Password
Top man - A3 red,
C5 red
Shadow man - A3 red, C5 red, D6 red
Sparkman - A3 red, C5 red, F4 blue
Magnet man - A3 red, B5 red, F4 blue, F5 red
Hard man - A3 red, C5 red, C4 red, F4 Blue, F5 red
Gemini man - A3 red, B5 blue, C5 red, F4 blue, F5 red
Needle man - A3 red, B5 blue, D3 blue, E6 red, F4 blue
Snake man - A3 blue, B5 blue, C5 red , D3 blue , F4 blue
Gemini man revisited - A3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue
Spark man revisited - A1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue
Needle man revisited - A1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue
Shadow man revisited - A1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue
Shadow man - A3 red, C5 red, D6 red
Sparkman - A3 red, C5 red, F4 blue
Magnet man - A3 red, B5 red, F4 blue, F5 red
Hard man - A3 red, C5 red, C4 red, F4 Blue, F5 red
Gemini man - A3 red, B5 blue, C5 red, F4 blue, F5 red
Needle man - A3 red, B5 blue, D3 blue, E6 red, F4 blue
Snake man - A3 blue, B5 blue, C5 red , D3 blue , F4 blue
Gemini man revisited - A3 blue, B5 blue, B6 red, D3 blue, E6 red, F4 blue
Spark man revisited - A1 red, A3 blue, B5 blue, B6 red, D3 blue, F4 blue
Needle man revisited - A1 red, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, F4 blue
Shadow man revisited - A1 blue, A3 blue, B2 blue, B5 blue, C5 red, D3 blue, E1 red, F4 blue
Suggested
opponent order
Magnet, Hard, Top,
Shadow, Spark, Snake, Gemini, Needle, "Spark", "Shadow",
"Gemini", "Needle"
Walk
through pitfalls
Hold Right on
controller two. This allows Mega Man to walk through or jump out of pitfalls
without dying. It is especially helpful in the Dr. Wily Robot level. Note: When
jumping out of the pitfall, the jump is twice as large as the super jump. Note:
This will only work if the pitfalls are fairly long.
Get
Rush Jet immediately
Use the following
trick to get Rush Jet without having to defeat Needle Man. You must first defeat Shadow Man. Then in the next stage, pause game play, highlight Shadow Man's weapon,
and press Right. No weapon will be highlighted, but you will see Rush's icon
above the next symbol. Press Start and you will be using the Rush Jet, except
with no energy. Collect a weapon capsule in this form and then use any amount
of its energy. Pause game play and you will see the Rush Jet is freely
accessible from this point forward. You can also do a similar trick to get the
Rush Marine, but you need to defeat Spark Man. You can only get the instant access for it if you are in Gemini Man's
stage, since the Rush Marine is only usable in water.
Protoman's
whistle
Press Start while
Protoman whistles to hear the full tune. Note: You must press Start while
Megaman is still controllable.
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