Alternate
Costumes
Complete the game
once on any difficulty to gain the Special Key to open the costume room where
you can change you clothes after completing the game the required amount of
times.
Unlockable: --- How
to Unlock:
Chris' CODE
Veronica costume --- Clear the game twice with Chris on any difficulty.
Chris' The Mexican
costume --- Clear the game once with Chris on any difficulty to unlock his
costume where he dresses up like Brad Pitt from the movie The Mexican. Rebecca
also changes her costume to look like Julia Roberts from The Mexican.
Jill's Resident
Evil 3 costume --- Clear the game twice with Jill on any difficulty.
Jill's Sarah Connor
costume --- Complete the game once with Jill on any difficulty.
Invisible
Enemy Mode
To unlock this mode
beat Real Survival mode once.
One
Dangerous Zombie Mode
Complete the game
as both Chris and Jill one time to unlock the ''One Dangerous Zombie'' option.
A special zombie will continue to follow you around during the first part of
the game. Shooting this zombie will end the game, so you must avoid it during
game play.
Real
Survival mode
Beat Once Again
mode on normal or hard
Rocket
Launcher
To get the Rocket
Launcher, beat the game in under 3 hours on Normal or Hard mode.
Samurai
Edge
After beating the
game on normal difficulty in 5 hours or less with either Chris or Jill, you
will have access to the Samurai Edge during the next game.
Bonuses
Beat the game as
Jill or Chris and save the game. A new background will appear on the main menu.
Select the "Once Again" option when playing your completed saved
game. You may now choose new difficulty settings for the replay. You will also
get a key that will allow the character that completed the game to have a new
costume. Enter the room with the large mirror on the second floor of the
mansion. Unlock the door in the back. Enter the closet and move all the way to
the end of the rack of clothes. A message asking "There is an outfit that
fits you perfectly, do you want to put it on?" will appear. Select
"Yes" to change your character's clothes. Complete the game again
under a different difficulty setting to unlock a second costume. Jill's bonus
costumes are a commando uniform and her costume from Resident Evil 3. Chris'
bonus costumes are casual clothes and his costume from Resident Evil: Code
Veronica.
Beat the game as Jill or Chris in once again mode under the normal difficulty setting with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun.
Beat the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.
Beat the game in once again mode under the normal difficulty setting with a time less than five hours and thirty minutes. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other) and bonus costumes. Additionally, the aiming system will be manual.
Beat the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.
Beat the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.
Beat the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.
Beat the game as Jill or Chris in once again mode under the normal difficulty setting with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun.
Beat the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.
Beat the game in once again mode under the normal difficulty setting with a time less than five hours and thirty minutes. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other) and bonus costumes. Additionally, the aiming system will be manual.
Beat the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.
Beat the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.
Beat the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.
New
background
Beat the game with
Jill or Chris and save. You'll get a new background on the main menu. Choose
"Once Again" and you'll find that you can now choose a new difficulty
setting.
Get
the shotgun early
Instead of
switching the broken shotgun with it, just take the shotgun off the painting
and leave the room. The ceiling will start to fall. Quickly try to open the
door across from you, then try to open the door leading to the shotgun room. An
intermission sequence should start, where Barry shoots down the door to rescue
you. Note: This trick only works If you have not picked up the Armor key yet.
Extra
bees
Go down the hall
where the gallery is located. Kill the first group of bees, then take the paper
off the wall. Press A where the paper was located and more bees will appear. Note:
This only works once.
Fight
against Zombies
You can decapitate
Zombies them with your pistol. When their arms are about to reach you, quickly
aim up and fire. If you are lucky, you will fire at the correct moment and
decapitated it.
Faster
handgun firing
This can only work
under any condition under regular game play. It will not work under Real
Survivor, as it needs the auto aim function to work. With a 9mm handgun
equipped, notice that the firing rate is slow. The target must be moving in a
direction that would be awkward for your auto targeting system, meaning that
you have to continuously press the button to keep the target locked. As the
target is moving awkwardly, quickly press Fire then Auto Target Lock
repeatedly. This will allow you to get shots out as if the weapon really fired
semi-automatically.
Fast
flash grenade
When Chris shoves a
grenade in a zombie's mouth, you can make the process of decapitation go faster
by equipping your pistol and shooting the grenade.
Transporting
nitro
When transporting
the nitro in the fuel cell, your character can run for a couple of seconds at a
time without causing the nitro to explode. Noite: Do not do this under the hard
difficulty setting, because it is extremely dangerous.
Laboratory
doors
You need a code to
open some doors from the computer in the laboratory. The login name for the
computer will be "John" and the password will be "Ada". You do not need a password to open
the door on the third level, but the paassword for second level will be
"Cell".
Save
time getting diamond hidden in the statue
During the first
part in the mansion, do not push the statue to the first floor. When you return
from the outside residence (second part of the mansion), go to the dining room
and you will notice that the statue has been already pushed to the first floor.
Just pick up the blue diamond, and do not waste your time during the first part
of the mansion.
Good
character
The best character
to use is Jill Valentine. She has two more inventory spots than Chris, and can use
the grenade launcher. She also receives the assault shotgun earlier than Chris
and starts with a handgun. Her only two drawbacks are that she dies faster and
must carry the lighter as an item in the inventory. She cannot get the
flamethrower, but this is a minor issue as Barry uses it to torch Plant 42, and
you can use your shotgun on Black Tiger. Also, she does not need to find the
Old Keys that Chris must use. The shotgun can be acquired by Jill without using
the broken shotgun, unlike in Chris' storyline.
Capcom
tomb
In the graveyard,
go to the viewing angle where there are graves directly in front of the camera.
Written on one of the graves is "Capcom" spelled in Greek letters.
Easy
Crimson Elder Strategy
This only works
with Chris! When you come to the part when you must fight Crimson-head Elder,
make sure Chris has a defense grenade. Equip it and go to the crypt. When it
breaks free, let it grab you and use the grenade, and in about 5 seconds, its
head should explode. This saves precious ammo that is very much needed for the
rest of the game.
Getting
past the sharks
When you enter the
part of the Aqua Ring where it is flooded and the Neptunes (zombie sharks) attack, use your
self-defense gun and shoot the Neptune that is in front of you. It will be killed instantly
and if you keep running, you can avoid getting hurt by the other ones.
Defeating
Lisa Trevor
In the first
encounter, you can choose to not fight her as she can kill you in three hits.
If you choose to fight, use the shotgun. In the final encounter, push all of
the rocks off the cliff. If she approaches you, run away.
Skipping
the Black Tiger fight
Before you enter
the room with the Black Tiger spider, grab the knife you already have in your
inventory or the flame thrower (Chris only). Enter the room with the knife
equipped. As soon as you can move your character, run to the web covered door
and take a swing. Do not stand still for long or you will be attacked by the
spiders. It may take awhile and many attempts, but you will save ammunition.
Zombie
vomit
When on a screen
with stairs (no matter how few), lead the zombie towards and onto the steps to
avoid being bitten. They will just vomit in your direction instead. This is a
good way to conserve ammunition, since the vomit can be easily avoided. Just
walk past the zombies while avoiding any incoming vomit.
Trapped
Zombie
In the room with
the first floor map, if you killed the Zombie back in the alcove, when he
mutates he will be trapped behind the piece of furniture.
Dodging
zombies
Dodging zombies
helps conserve your ammunition. This trick requires some practice. When there
is a zombie in sight, walk up to him slowly. When you are about two feet away
from it, the zombie will lunge at you. When this happens, walk backwards (not
turning around; just backing up). The zombie then will have missed you and gave
you a moment to run past him.
Quicker
bonus costumes
To gain the bonus
costumes for Jill or Chris faster, you must have two free game save spaces.
First, start a file and immediately before you go to the helipad on top of the
lab, save the game and complete it. When the game asks if you want to save the
game, save it on a different file. The save will read as "Clear".
Replay the file you saved before the end of the game and complete it again.
Save over the file that reads "Clear". Repeat this step again and
save over "Clear" a third time. After that, load the
"Clear" file and start a game in once again mode. Find the closet
room, and you will be able to use all three costumes.
Defeating
Tyrant
In part one, use
the Magnum. In part two, just shoot and wait for the rocket launcher.
Use the following strategy when fighting Tyrant on the helipad. You do not need the Magnum, as both the handgun and shotgun work equally well. Brad will always throw you the rocket launcher at about 1:38 on the timer, regardless of what weapon you are using. Keep tyrant in the same camera view as you. Get as far away as you can without changing the camera angle. Keep your distance and shoot with whatever you are carrying until Tyrant stands still and/or begins shuddering. Once Tyrant does this, stop firing and wait. Tyrant will charge at you. To avoid damage, run to Tyrant's right once he starts running. Tyrant's claw arm is the only arm he will use when he charges, and that is on his left side. If you run to Tyrants right (the side with his "normal" arm), you can avoid the attack, get your distance, and begin firing again. When the timer reaches about 1:38, Brad will throw you the rocket launcher. Quickly grab it and put some distance between yourself and Tyrant. The first rocket launcher shot will generally be deflected, and if he is close, Tyrant will slash you while you are lifting the weapon again. Fire the second shot to end the battle.
Use the following strategy when fighting Tyrant on the helipad. You do not need the Magnum, as both the handgun and shotgun work equally well. Brad will always throw you the rocket launcher at about 1:38 on the timer, regardless of what weapon you are using. Keep tyrant in the same camera view as you. Get as far away as you can without changing the camera angle. Keep your distance and shoot with whatever you are carrying until Tyrant stands still and/or begins shuddering. Once Tyrant does this, stop firing and wait. Tyrant will charge at you. To avoid damage, run to Tyrant's right once he starts running. Tyrant's claw arm is the only arm he will use when he charges, and that is on his left side. If you run to Tyrants right (the side with his "normal" arm), you can avoid the attack, get your distance, and begin firing again. When the timer reaches about 1:38, Brad will throw you the rocket launcher. Quickly grab it and put some distance between yourself and Tyrant. The first rocket launcher shot will generally be deflected, and if he is close, Tyrant will slash you while you are lifting the weapon again. Fire the second shot to end the battle.
Obtaining
The Assault Shotgun: Chris Redfield
If you want this
superior weapon, then you must give Richard the antidote so that you will see
him in the Aqua Ring. After he dies, and you eventually drain the water, the
Assault Shotgun will be lying by the side of a flopping Neptune (Small) in the area where you obtain the Gallery Key
and see the Neptune (Large) again.
The Assault Shotgun carried 10 Shells rather than 6 and is far superior to the regular Shotgun.
The Assault Shotgun carried 10 Shells rather than 6 and is far superior to the regular Shotgun.
Circular
Zombie Dodging Method
There are many ways
to dodge Zombies. This escape method applies only to when you are in areas
which are wide, not narrow. Basically, you lure the Zombie into a wide section
and lure it in one direction (eg. corner to the right) and then it is easy to
run right around the Zombie without it grabbing you.
This method can be used in the Keeper's Bedroom, Mirror Room and many other wide areas.
This method can be used in the Keeper's Bedroom, Mirror Room and many other wide areas.
Kerosene
Locations
- East Stairs Save
Room
- Dog-Proof Fence, an outside area accessed with an Old Key
- West Stairs Storage Room
- Guardhouse Save Room
- Laboratory Hall
In Easy Mode, Kerosene Tanks contain enough Kerosene to incinerate 5 Zombies. In Normal and Hard Mode that value is decreased to 4.
- Dog-Proof Fence, an outside area accessed with an Old Key
- West Stairs Storage Room
- Guardhouse Save Room
- Laboratory Hall
In Easy Mode, Kerosene Tanks contain enough Kerosene to incinerate 5 Zombies. In Normal and Hard Mode that value is decreased to 4.
How
To Take Daggers Out Of Zombie Head
If you stab a
zombie with a dagger an you want it back blow the zombie head off with handgun
or shotgun or flash gernade then you will hear a dagger fall an thats it you
can now get it back
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