Cheat
Mode
Use one of the
following cheat codes...
Code: --- Result:
Up, Up, Down, Up,
Right, Left at the gift shop. --- 10,000 Gold Coins
Left, Left, Up,
Right, Right, Up, Left at the main menu. --- Unlocks Costume 1
Right, Right, Down,
Left, Left, Up, Right at the main menu. --- Unlocks Costume 2
Game
Unlockables
Below a list of
unlockables for this game.
Unlockable: --- How
to Unlock:
Academy Grounds
Commentary --- Buy at the Gift Shop for 1.500
Bonus Damage ---
Buy at the Gift Shop for 10.500
Bonus Fairy Dust
--- Buy at the Gift Shop for 7.700
Catacombs
Commentary --- Buy at the Gift Shop for 5.000
Charming --- Buy at
the Gift Shop for 15.500
Charming difficulty
--- Buy in the gift shop for 15,500 coins
Cyclops (Character)
--- Buy at the Gift Shop for 1.500
Docks Commentary
--- Buy at the Gift Shop for 1.000
Donkey: Dragon
Disguise --- Buy at the Gift Shop for 3.650
Dragon Keep
(Castle) --- Buy at the Gift Shop for 1.600
Dragon Keep (Map)
--- Buy at the Gift Shop for 1.350
Dwarves (Character)
--- Buy at the Gift Shop for 2.400
Evil Queen's Castle
Commentary --- Buy at the Gift Shop for 5.000
Fiona: Funeral
Dress --- Buy at the Gift Shop for 2.150
Grimm --- Buy at
the Gift Shop for 1.500
Grimm difficulty
--- Buy in the gift shop for 1,500 coins
Ice Lake Commentary --- Buy at the Gift Shop for
3.000
Merlin's Hills
Commentary --- Buy at the Gift Shop for 4.000
Prison Cell Blocks
Commentary --- Buy at the Gift Shop for 2.000
Puss: Evil Knight
Disguise --- Buy at the Gift Shop for 2.850
Rundown Streets
Commentary --- Buy at the Gift Shop for 6.000
Shrek: Knight Armor
--- Buy at the Gift Shop for 3.500
Shrek: Pirate
Outfit --- Buy at the Gift Shop for 4.250
Shrek: Regal ---
Buy at the Gift Shop for 3.200
Shrek: Swim Trunks
--- Buy at the Gift Shop for 3.350
Sleeping Beauty:
Gown --- Buy at the Gift Shop for 2.500
Stromboli's Workshop Commentary --- Buy at the Gift
Shop for 5.000
Madagascar
In the pirate ship
level, notice that there is a side quest called "Arctic Achiever" in
room 2. You must go down the bridge then walk backwards. You will find a few
crates. One of them will have something in it. The others will have fairy-dust.
When you break the crate with something in it, you will release Skipper (the
penguin) from Madagascar. He will say, "We're going to the open
spaces of Antarctica, to the wild!"
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