Defeating
Mulgarath
Mulgarath will
chase you. Run toward the kitchen and use the dumbwaiter. Some chairs might
block your way. You should hit them with your bat. Once you start going up,
Mulgarath will turn into a snake and go after you; you must hurry. When you
reach the study, three Goblins will try to attack you. Do not bother fighting
them because they will just slow you down. The other side of the study will be
blocked by furniture. Climb over the large bookcase and keep running. The snake
will catch you, but Thimbletack attacks it so that you can get out the window.
Jump to the other ledge and start climbing up the roof. When you reach the top,
run to the ladder and start climbing. A clip from the movie will appear and
Mulgarath ends up getting eaten by Hogsqueal.
Unlocking
the Antique Saber
If you already have
Thimbletack's Jack, go to the bars with alternating electric currents. Go to
the third bar and quickly run to its left. Look behind and you will see another
platform. Keep following it until you find a hook where you can aim your jack.
Swing to the other side and an intermission sequence will show that the Antique
Saber has been unscrewed. You will also find the last two cockroaches here.
Pond
Skater Sprites
After entering the Forest Road from the mansion, keep running straight
until you reach a pond that is blocked by a log. Wait there until the Pond
Skater is close enough to catch. The other ones are at the ponds in the Deep Forest and the bottom of the Quarry.
Cave
Knockers
Only Simon can find
Knockers. The first one is in a cave at the Quarry. You must extinguish the
lava with your Splattergun and the Knocker will come out to give two
Boomstones. The other Knocker is in the end of the Cellar Tunnels. You will
find a note that says that the Knocker will only come out if you
"ring" the crystal with a stone. Look behind you to see the crystal.
Throw a Boomstone at it and the Knocker will come out.
Recording
When you catch a
particular faerie for the first time, you must paint it in order to record it
in the Field Guide. There is a time limit; do not spend too much time painting
small details because the paint will slowly spread over it. A glowing sphere
will appear on a faerie if it has not been recorded yet. Once a faerie is
recorded, you do not have to paint it again the next time you catch it.
Stray
Sods
Three Sods are
found in the grassy open field in the Forest Road and five are in the Deep Woods. Sods always
guard a brown bush that conceals a hidden area. Before catching a Sod, you must
run around it to make it dizzy. You will know it is working when a spiraling
mist appears above it and the bush opens. Then, capture it.
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