Central
Intelligence Agency Data System
Look down at your
hand when you are locked up at the title screen. Repeatedly press ZL + ZR on a
Classic Controller to escape from the chair. Move around the lab and find a
computer.
Code: --- Result:
ALICIA --- Alicia
virtual therapist game.
LOGIN --- Attempt a
new session with a corresponding username and password
DECODE --- Decode a
string using the CIA's
cipher.
DIR or LS --- Display contents of the current
directory.
FOOBAR --- Displays
"Fee Fie Foe Foo!"
Ls --- displays the
contents of the current directory.
ENCODE --- Encode a
string using the CIA's
cipher.
DIR --- List audio files and pictures for use
with CAT command.
HELP --- List
commands.
WHO --- List of
login names for use with the RLOGIN command (requires passwords).
CAT --- Open corresponding
file.
MAIL --- Open the mail folder for the current
user.
hello sailor ---
starts Zork, a 1979 text-based adventure game Zork on the terminal
3ARC UNLOCK ---
Unlock Dead Ops Arcade and Presidential Zombie mode.
3ARC INTEL --- View
all intel (disables "Closer Analysis" trophy).
ZORK or HELLO
SAILOR --- Zork: The Great Underground Empire text adventure game.
DOA --- Zzombie
killing mini-game similar to Smash TV. Use the Left Analog-stick to move and
the Right Analog-stick to shoot.
Dreamland
server
Access the Central
Intelligence Agency Data System. Enter rlogin dreamland as a command. You will
be prompted to login with an account with MJ12 access. Use the following
usernames and passwords to continue.
Login as Robert
Oppen: Username: roppen and password: trinity.
Login as Vannevar
Bush: Username: vbush and password: majestic1.
Terminal
access
Access the Central
Intelligence Agency Data System. Enter login as a command. You will be prompted
to login with an account. Use the following usernames and passwords to
continue. You can then access their documents with the dir command or email
with the mail command.
Code: --- Result:
User: asmith
Password: roxy --- Access user-account of Adrienne Smith
User: amason
Password: password --- Access user-account of Alex Mason
User: bharris
Password: goskins --- Access user-account of Bruce Harris
User: dking
Password: mfk --- Access user-account of D. King
User: fwoods
Password: philly --- Access user-account of Frank Woods
User: gweaver
Password: gedeon --- Access user-account of Grigori 'Greg' Weaver
User: Jturner
Password: condor75 --- Access user-account of J. Turner
User: jhudson
Password: bryant1950 --- Access user-account of Jason Hudson
User: jfkennedy
Password: lancer --- Access user-account of John F. Kennedy
User: jmccone
Password: berkley22 --- Access user-account of John McCone
User: lbjohnson
Password: ladybird --- Access user-account of Lindon B. Johnson
User: rhelms
Password: lerosey --- Access user-account of Richard Helms
User: rkain
Password: sunwu --- Access user-account of Richard Kain
User: rnixon
Password: checkers --- Access user-account of Richard Nixon
User: rjackson
Password: saintbridget --- Access user-account of Ryan Jackson
User: twalker
Password: radi0 --- Access user-account of T. Walker
User: tbrooks
Password: lauren --- Access user-account of Terrance Brooks
User: vbush
Password: manhattan --- Access user-account of Vannevar Bush
User: wraborn
Password: bromlow --- Access user-account of William Raborn
User: rnixon
Password: checkers --- User: asmith Password: Richard Nixon
Killstreak
bonuses
Get the indicated
number of consecutive kills in Multiplayer mode to get the corresponding bonus:
Unlockable: --- How
to Unlock:
Attack Dogs --- 11
kills (attack dogs that hunt down the enemy)
Attack Helicopter
--- 7 kills (call in support helicopter)
Blackbird --- 8
kills (shows both enemy position and direction on the mini-map; cannot be shot
down)
Care Package --- 5
kills (airdrop a random killstreak or ammo crate)
Chopper Gunner ---
9 kills (be the gunner of an attack helicopter)
Counter Spy Plane
--- 4 kills (temporarily disables enemy mini-map)
Gunship --- 11
kills (pilot an attack helicopter)
Mortar Team --- 6
kills (target three locations to bombard with Mortar Strikes)
Napalm Strike --- 5
kills (aircraft covers an area in Napalm)
RC-XD --- 3 kills
(remote control car strapped with explosives)
Rolling Thunder ---
8 kills (carpet bombing airstrike)
SAM Turret --- 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
Sentry Gun --- 6
kills (airdrop a placeable Sentry Gun)
Spy Plane --- 3
kills (shows enemies on the mini-map; can be shot down)
Valkyrie Rockets
--- 7 kills (launcher with remote controlled rockets)
Zombie
mode maps
Complete the
indicated task to unlock the corresponding map in Zombies mode.
Unlockable: --- How
to Unlock:
Dead Ops Arcade --- Finish Dead Ops Arcade game or complete the game.
The map description reads "Step back through time with this retro arcade
zombie adventure and do battle with the forces of the Cosmic Silverback."
Der Riese --- You
need a unique code that is inserted with the Call Of Duty: Black Ops Hardened and
Prestige Edition.
Five --- Complete
Campaign mode.
Kino Der Toten ---
Available by default.
Nacht Der Untoten
--- Enter unique code from Call Of Duty: Black Ops Hardened and Prestige
Edition.
Shi No Numa ---
Enter unique code from Call Of Duty: Black Ops Hardened and Prestige Edition.
Verruckt --- Enter
unique code from Call Of Duty: Black Ops Hardened and Prestige Edition.
Multiplayer
bonuses
Reach the indicated
level to unlock the corresponding bonus.
Unlockable: --- How
to Unlock:
Camo --- Level 22
Clan Tag --- Level
6
Clan Tag Colors ---
Prestige 13
Combat Record ---
Level 13
Contracts --- Level
5
Create A Class ---
Level 4
Custom Class 10 ---
Prestige 9
Custom Class 7 ---
Prestige 3
Custom Class 8 ---
Prestige 5
Custom Class 9 ---
Prestige 7
Custom Lenses ---
Level 28
Custom Reticules
--- Level 25
Elite Challenges
--- Level 20
Face Tattoos ---
Prestige 11
Facepaint --- Level
31
Final Challenges
--- Level 30
Game Mode
Challenges --- Level 8
Golden Camo ---
Prestige 14
Gun Emblems ---
Level 16
Gun Tag --- Level
19
Killstreaks,
Killstreak Challenges, Playercard Emblems --- Level 10
Medal Challenges
--- Level 15
Prestige
Leaderboard, Custom Class 6 --- Prestige 1
Prestige Mode --
Level 50
Prestige Playlists
--- Prestige 15
Gun
Game Wager match weapons
The following is a
list of all twenty guns in the Gun Game wager match.
1. Python with
multiple attachments
2. Makarov dual
wield
3. Spas
4. Ithica
5. MP5K
6. Skorpion dual
wield
7. AK74u
8. M14
9. M16
10. FAMAS
11. AUG
12. Hk21
13. M60
14. L96A1
15. WA2000
16. Grim Reaper
17. M72 Law
18. China Lake
19. Crossbow
explosive tip
20. Ballistic knife
Perks
The following is a
list of perks and their effect:
Tier 1
Flak Jacket:
Reduces explosive damage
Flak Jacket Pro:
Deflect fire damage, and safely toss back grenades
Ghost: Undetectable
by the Spy Plane and Blackbird
Ghost Pro:
Undetectable by aircraft, IR scopes, Sentry Guns, and no red cross hair on your
name when targeted
Hardline:
Killstreaks require one less kill
Harline Pro: Change
the contents of a Care Package
Lightweight: Move
faster
Lightweight Pro: No
fall damage
Scavenger: Get ammo
from fallen enemies
Scavenger Pro:
Start with extra magazines, and get grenades from fallen enemies
Tier 2
Hardened: Bullets
penetrate better
Hardened Pro:
Increased bullet damage to killstreaks and less aiming recoil when shot
Scout: Hold breath
longer
Scout Pro: Switch
weapons faster
Sleight Of Hand:
Faster reloads
Sleight Of Hand
Pro: ADS with all weapons, except sniper rifles
Steady Aim:
Increased hip-fire accuracy
Steady Aim Pro:
Faster ADS after sprinting
Warlord: Equip two
attachments to your primary weapon
Warlord Pro: Start
with one extra lethal and tactical grenade (except Willy Pete)
Tier 3
Hacker: Ability to
detect enemy equipment and explosives
Hacker Pro: Booby
trap enemy Care Packages and turn enemy killstreaks and equipment friendly
Marathon: Longer sprint
Marathon Pro: Unlimited duration
Ninja: Silent
movement
Ninja Pro: Make no
noise, and hear all enemies louder
Second Chance:
Ability to use your pistol before dying
Second Chance Pro:
Survive longer, and get revived by teammates
Tactical Mask:
Protects against Nova Gas
Tactical Mask Pro:
Reduces the effects of flash and concussion grenades
Numbers:
Thundergun
In the level
"Numbers," after interrogating Clarke, several enemy soldiers will
appear at the end of the long hallway. If you can shoot all six Nova 6
canisters (two in the back, four on the sides), you can retrieve a cassette
tape in the office behind where you started. Note: It is recommended that you
toss a flashbang to blind the enemies so you have less trouble taking out the
canisters. Once you pick up the tape, continue with the level until the part
where Weaver and Clarke both jump off the roof onto a mattress. After they jump
down, Clarke will ask Weaver to help him move a fridge out of the way to his
first weapon stash. Once they do, go inside and look to the left. There should
be a place to put the cassette.
Note: When picking up and placing the cassette tape, the game will not prompt
you -- you must have seen it being moved yourself. After that, the screen will
shake and the Thunder Gun will appear out of the wall. It has twelve bullets,
and it is reloaded at checkpoints.
Kino
Der Toten: 115 song
Find the three
meteors. The first meteor is located on a pedestal in a corner behind the soda
in the main lobby. The second meteor is on a pedestal in the dressing room near
some mannequins. The third meteor is the room upstairs near the alleyway, on a
"dresser" with black marquee letters. Note: The meteors appear as red
veined rocks. Hold [Use] on each meteor until your character says something or
the veins in the rock glow red. After all three are found, the song
"115" by Elena Siegman will play.
Five:
Don't Back Down song
Locate the three
red rotary phones throughout the Pentagon that ring and flash. The first phone
can be found when you first start, after opening a set of doors in the corner.
The second phone is on the catwalk circling the room after leaving the first elevator.
The third phone is in one of the rooms after leaving the second elevator on the
floor that the power is on. You can find the phones by following their ringing.
Look at the phone, then hold [Action] until you hear a busy signal. After the
third phone is accessed, the song "Don't Back Down" by Eminem will
play.
Pack-A-Punch
weapons
The following is a
list of all weapons and what they become once you upgrade them through the
Pack-A-Punch machine in Zombies mode:
Assault rifles
AUG = AUG-50M3
Commando = Predator
Famas = G16-GL35
FN FAL = EPC WN
G11 = G115 Generator
Galil = Lemantation
M14 = Mnesia
M16 = SkullCrusher
Handguns
CZ75 = Calamity
CZ75 Dual Wield = Calamity & Jane
M1911 = Mustang & Sally
Python = Cobra
Launchers
China Lake = China Beach
M72 LAW = M72 Anarchy
Light machine guns
HK21 = H115 Oscillator
RPK = R115 Resonator
Shotguns
HS10 = Typhoid & Mary
Olympia = Hades
SPAZ-12 = SPAZ-24
Stakeout = Raid
Sniper rifles
Dragunov = D115 Disassembler
L96A1 = L115 Isolator
Submachine guns
AK47u = AK74fu2
MP40 = The Afterburner
MPK5 = MP115 Kollider
MPL = MPL-LF
PM63 = Tokyo & Rose
Weapons
and equipment
The following is a
list of weapons and equipment:
Assault
rifles
AK-47
AUG
Commando
Enfield
FAMAS
FN FAL
G11
Galil
M14
M16
Handguns
.357 Magnum Python
ASP
CZ75
M1911
Makarov
Launchers
China Lake
Flamethrower
M202A1 "Grim Reaper" (Care Package only)
M72 LAW
RPG-7
Strela
Light
machine guns
Death Machine (Care Package only)
HK-21
M60
RPK
Stoner 63
Shotguns
HS-10
Ithica 37
KS-23
Model 1887
Olympia/Double Barrel
SPAS-12
Stakeout
Sniper/bolt
action rifles
Dragunov
L96AW
PSG1
WA2000
Submachine
guns
AK74u
Kilparis
MAC11
MP5K
MPL
PM63
Skorpion
Spectre M4
Uzi
Special
secondaries
Ballistic Knife
Crossbow
Flashlight
Machete
Alternate
ammo
Explosive tipped crossbow bolts
Incendiary "Dragon’s Breath" shotgun rounds
Assault
rifle attachments
ACOG (750 CP)
Dual Mag (500 CP)
Extended Mags (500 CP)
Flamethrower
Grenade Launcher (1,000 CP)
Infrared Scope (1,000 CP)
Masterkey (750 CP)
Red Dot Sight (750 CP)
Reflex (750 CP)
Suppressor
Handgun
attachments
ACOG (750 CP)
Dual Wield
Snub Nose (750 CP)
Speed Reloader (750 CP)
Upgraded Iron Sights
Equipment
C4 (2,000 CP)
Camera Spike (2,000 CP)
Claymore (3,000 CP)
Jammer (2,500 CP)
Motion Sensor (3,000 CP)
Tactical Insertion (2,500 CP)
Lethal
Frag Grenade
Semtex
Tomahawk
Tactical
Concussion
Decoy (attracts attention and creates blips on enemy radar)
Flashbang
Nova Gas
Willy Pete/Smoke Grenade
Camouflage
Berlin
Dusty
ERDL
Flora
Gold
Ice
Nevada
Olive
Red
Sahara
Siberia
Tiger
Warsaw
Woodland
Yukon
Face
paint
Animal
Apache
Banshee
Black Widow
Blitz
Clean
Commando
Death
Demon
Dragon
Dutch
Highlander
Jester
Lion
Mantis
Militia
Ranger
Reaper
Sandman
Sidewinder
Smoke
Spider
Stalker
Tundra
Zulu
Custom
reticles
Arrows horizontal
Arrows vertical
Arrows with dot
Boxes
Burst
Circle
Circle with arrows
Circle with crosshairs
Circle with dot
Circle with inner line
Circle with outer line
Circle with triangles
Circle within a circle
Diamond
Diamond outline
Dot
Heart
Large crosshairs
Line with dot
Outer crosshairs
Outer triangles
Radiation
Semicircle
Skull
Small crosshairs
Smiley
Square
Square outline
Star
Three dots
Treyarch
Triangle
X
X with dot
Yin yang
Intel
locations
Search the
indicated locations to find all 42 Intel laptops:
Mission 1: Operation 40
1. It is on a crate inside a building after going up a hill and passing a
weapon depot. It is straight ahead as you enter the building with Woods and
Bowman leading the way.
2. It is on the dresser inside of a bedroom with a bed and TV in the next area
you enter after you have killed the fake Castro.
3. It is on top of a ladder inside of the first hangar you enter just after you
rappel down from the mountain to the airfield.
Mission 2: Vorkuta
4. It is on top of a cabinet on the second floor of the first building you
enter with Reznov just after the prisoners have taken out the tower after
moving along the train yard behind cover.
5. It is on a table inside the armory with a few radios. The armory is just
after Sergei dies from holding the security door open for you and the other
prisoners to get through.
6. It is on the bottom shelf of a rack near the back of the building you start
in after the cutscene from being gassed. There will be a pallet jack and
lantern in front of it. You must grab this Intel before getting on the bike.
Mission 3: U.S.D.D.
None
Mission 4: Executive Order
7. It is on the third floor of the communications building on top of the right
table that is underneath the four TV's and golden emblem. You must grab this
Intel before going up the ladder to the top of the communications building.
8. It is inside the control room for the rocket. It is in the far left corner
after you blow a hole in the wall on top of the computer in the corner.
9. It is inside another control room underground on top of a radar computer
below the window. This is down the hall to the right after the offices.
Mission 5: S.O.G.
10. It is on top of a bunch of ammo crates in the back area you are defending
from being rushed by the enemy and when you need to destroy the three T55
tanks. You must grab this Intel before following Woods into the hole in the
ground.
11. It is in the bunker at the bottom left corner of the hill. It is sitting
inside the right window.
12. It is in the larger bunker you enter after saving Woods. It is on a shelf
after you pass through the collapsed support beams on fire in the right corner
of the same room. You must grab this Intel before following Woods and entering
the vehicle.
Mission 6: The Defector
13. It is on a table in the security room after you breached the room to find
Reznov in it. This is also the same room with a projector and where there is a
short cutscene.
14. It is on a table with a TV inside of a building down the street from when
you first use the radio to call in air support and where you travel with the
M113 armored vehicle.
15. It is inside of a building on a table in the corner at the end of the
mission when you have to defend the landing zone. Make sure to grab this Intel
before enemies start coming. It will also be right after you have to place the
C4 on the above wall and then the tank on the street explodes. It is the
building at the back far right corner from when you come out of the building
you used the C4 in.
Mission 7: Numbers
16. It is at the beginning of the level after you have interrogated Clarke. It
is on a desk in the back right corner behind you. You must grab this Intel
quickly so the Nova 6 gas does not kill you.
17. It is lying on the ground in front of a shack with garbage all around on
the ground. This is just after you slide down the metal roofing, and the game
goes into slow-motion so you can kill the enemies that appear.
18. It is lying on the metal roofing with garbage as you continue to descend
after Clarke gets shot in the head while you are trying to save him. This is
just before the end of the level where you slide down plywood.
Mission 8: Project Nova
19. It is on a table with a lantern and files in the two-story building you
come across approximately halfway through the mission. There are two snowplows
outside the entrance.
20. It is on a table next to a cabinet in the hangar with a rocket in it. The
table is in a room in the back right corner. You will need to pass through this
hangar to continue the mission.
21. It is on a pallet that is almost completely covered in snow at the end of
the ship. It is right before the stairs to the right. You must grab this Intel
before you use the rope to get off the ship and before time runs out.
Mission 9: Victor Charlie
22. It is lying against the wall near the west corner of the hut. It is right
before you knife someone in the back and just after knifing someone in their
sleep after climbing through a window with Woods.
23. It is lying on the ground inside the hut at the end of the village. It is
straight ahead from where you enter the village. The Intel is in the east
corner of the hut. The village is just after the river area you swim through
and plant explosives.
24. It is in the left tunnel after Reznov helps you move a barrier blocking the
path to the next tunnel. When you lead the way, instead of going straight, go
left. It is lying on the ground against a rock on the right-hand side of this
tunnel.
Mission 10: Crash Site
25. It is on a crate next to some barrels at the beginning of the mission. It
is just before you get on the boat and after the helicopter.
26. It is right after you get off the boat. It is lying on the right side of
the dirt path in front of you next to a rock as you follow your squad towards
the next objective.
27. It is on a rock just below the crashed plane. When you start to descend
from the wing, it is right below you before you enter the plane.
Mission 11: WMD
28. It is where you breach the barracks with your squad. It is the second time
that you leave Blackbird. It is down the steps to the left on the desk as you
enter the barracks.
29. It is on a bench inside of the utility room located in the communications
tower. It is on the second level, which is the level you enter the door from at
the far left corner and right before you head down the stairs.
30. It is on a table with explosives in front of the office that is inside of
the large warehouse with explosives everywhere else. You can grab this Intel
before or after entering the office. However, it is easier to get it before
entering since there is not any resistance.
Mission 12: Payback
31. It is on a shelf inside the large ammunition room you enter after going
through the left or right tunnel when you escape. It is on the right side of
the room. You must grab this Intel before continuing and exiting the
underground area with Woods.
32. It is on the table with a radio to the right of the tent when you exit the
underground area. You must grab this Intel before getting in the helicopter
with Woods.
33. It is right after you have freed the POWs. It is on a crate in the area to
the far left just before you reach the building where Kravchenko is inside on
the second floor.
Mission 13: Rebirth
34. It is lying on the ground next to the crate to your left as you exit the
shipping container that you were hiding in. Kill the enemy in front of you,
grab the Intel, then move quickly so you do not get spotted from the helicopter
in the area.
35. It is on a cage with a monkey in it inside of the containment unit in the
center of the room. Do not shoot the enemy inside; instead knife him. If you
shoot him, the containment unit will close, making it impossible to grab the
Intel located inside of it. However, if you make this mistake, simply die, and
start from the last checkpoint to try again.
36. It is shortly after you have put on the gas mask when the area gets gassed
with Nova 6. You will first pass through one house, and then continue up the
road to reach the next checkpoint. Before you go into the next house with the
checkpoint, there is a house in front of it to the right that contains the
Intel. It is sitting on the cabinet with a bunch of pots.
Mission 14: Revelations
37. It is on top of a vending machine in the first hallway to your left after
you have broken out of the chair and stumble through the doors.
38. It is inside the trash can to the right on the left side of the wall after
you exit a room that triggers a long flashback cutscene. This is right after
Intel #37.
39. It is on the desk to the left inside of the first office room you come
across after you have a flashback with JFK as you head down the long hallway
with the rocket taking off in the background.
Mission 15: Redemption
40. It is just behind the first shipping container you come across. It is lying
on the ground under the door. It is right before you need to use the Valkyrie
Rockets to take out the two helicopters above you.
41. It is in the second room you enter when you are inside the ship. It is
under the table in front of you with a bunch of crates as you enter on the
other side of it. This room is after the locker room.
42. It is in the office room at the end of the mission before you fight
Dragovich. It is under the left desk with the phone. This office room is right
next to the control room which is flooded on the lower level -- the room you
enter just after going up the stairs.
How
to escape from chair (main menu)
With the regular
controls shake both controls (nunchuck regular remote) then poof your done
Change
Music
On the Zombies map
Five, approach the red telephones and hit the button prompted to change the
background music to "Don't Back Down" by Eminem. There are 3 red
telephones in all: One by the Quick Revive machine, another on the second floor
in the center of the room and a 3rd one is in the room with the Pack-A-Punch
machine.
If you shoot the mannequin heads in Nuketown you'll hear "Sympathy for the
Devil" by the Rolling Stones. -Drunksocks
In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite
located throughout the map. The first is by the stairs when you start the
level. The second is in the "boiler room." The third is in the
"dressing room." Hit the prompt when next to the piece and your
character will say a line about the meteor -- when all 3 pieces have been
found, "115" by Elena Siegman will play. -jacobosin
Also, on "Kino Der Toten," in the first room upstairs from where you
start, there are 5 pictures on the right. Four of them are the characters you
play as and one is blacked-out. You can examines these to hear your character
say something about each one.
Hidden
Film
In the Zombie map
"Kino Der Toten" there is a teleporter in front of the curtain on
stage. When you use this teleporter you get sent to the room that contains
Pack-a-Punch machine and a window. If you wait about a minute you'll be
teleported again to one of several secret rooms. Inside the secret room that
contains the presidential seal and a projector, there is a desk. On the desk
there is an old roll of film which you can pick up.
Make
the lettering of your name different colors
When you are
creating your profile before you start your game (or if you are changing your
name) you can make the lettering of your name different colors. Before you start
typing your name press shift and hit ^ and any number. Both symbols will
disappear and you can type your name in a different color.