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Friday, October 31, 2014

Carnival Games Nintendo Wii Cheats

Prizes Galore!
1. In nerves o steel, there are two yellow spheres, click on both of them...prize!
2. In shoot for the stars, there is a safari hat to the right, shoot it down and win it.
3. In dunk tank, there are two prizes, a sombrero and oxygen tanks, hit them down.
4. In pigskin pass, on the ground there's an army helmet, throw the ball at it.
5. In the great swami, keep clicking on her hat, she says,"I see you like my hat."Prize Time!
6. In rodent row, on the ground, there should be a little animal sticking out of the far left hole, click on his face.
7. In love lane, there should be a monkey sitting on top of the huge heart, click.
8. In fortune way, there should be a monkey in a barrel, click!
9. In claw alley, there's a UFO, click it twice.
10. In lucky pass, click on the bird in the middle at the top.

Alley Ball
Score 100 three times in a row to win the Dinosaur Scales.

Balloon Darts
Pop three small green balloons to win the Jester's Hat.

Collection Plate
Get each lit up plate.

Dunk Tank
Hit the Scuba Tank under the target to win it, hit the Green Hat above the target to win it.

Football Toss
Hit the Army Helmet on the ground in Football Toss to win it.

Lucky Cups
Get the ball in the gold cup and any green cup.

Bonus item
Select the listed object when it appears in the indicated location for a bonus item.
Select the monkey when he pops out of the barrel next to the swami in
Fortune Way to win the Fez.
Select the monkey when he gets on top of Meter-O-Love in
Love Lane to win the Money Mask.
Select the UFO when it flies in sky over Claw Alley to win the Zapper.
Select the bird sitting above the Push A Prize machine in
Lucky Pass to win the Winner Sash.
Select the gopher three times in Rodent Row to win the Goggles.

View the Credits
When at the main selection screen (where you chose between single player and multiplayer) click on the word "Games" above the Ringmaster's head.

Thursday, October 30, 2014

Captain America: Super Soldier Nintendo Wii Cheats

Unlockable costumes
To unlock the following, complete the following tasks:
Unlockable: --- How to Unlock:
Classic costume --- After you reach a "Gold" rank on all challenges.
Ultimate costume --- After you get 25,000 Intel points.

Wednesday, October 29, 2014

Call Of Duty: World At War Nintendo Wii Cheats

Bonus Weapons
Complete the indicated task to unlock the corresponding weapon bonuses.

Bolt Action Rifles
Springfield: Reach level 4.
Sniper Scope: Already available.
Bayonet: Complete Marksman Challenge 1
Rifle Grenade: Complete Marksman Challenge 2.
Arisaka: Reach level 4.
Sniper Scope: Complete Marksman Challenge 1.
Bayonet: Complete Marksman Challenge 2.
Rifle Grenade: Complete Marksman Challenge 3.
Mosin-Nagant: Reach level 21.
Kar98k: Reach level 41.
PTRS-41: Reach level 57.

SVT-40: Reach level 4.
Flash Hider: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Telescopic Sight: Complete Marksman Challenge 3.
Gewehr 43: Reach level 7.
Suppressor: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Telescopic Sight: Complete Marksman Challenge 3.
Rifle Grenade: Complete Marksman Challenge 4.
M1 Garand: Reach level 17.
STG-44: Reach level 37.
M1A1 Carbine Reach level 65.

Sub Machine Guns
Thompson: Reach level 4.
Suppressor: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Round Drum: Complete Marksman Challenge 3.
MP40: Reach level 10
Suppressor: Complete Marksman Challenge 1.
Aperture Sight: Complete Marksman Challenge 2.
Dual Magazine: Complete Marksman Challenge 3.
Type 100: Reach level 25.
Ppsh: Reach level 41.

M1897 Trench Gun: Reach level 4.
Grip: Complete Marksman Challenge 1.
Bayonet: Complete Marksman Challenge 2.
Double Barreled Shotgun: Reach level 29.

Machine Guns
Type 99: Reach level 4.
Bipod: Complete Marksman Challenge 1.
Bayonet: Complete Marksman Challenge 2.
BAR: Reach level 4.
Bipod: Complete Marksman Challenge 1.
DP-28: Reach level 13.
MG 42: Reach level 33.
FG 42: Reach level 45.
Browning M1919: Reach level 61.

Colt M1911: Reach level 4.
Nambu: Reach level 4.
Walther P38: Reach level 4.
Tokrev TT-33: Reach level 21.
.357 Magnum: Reach level 49.

Primary Grenades
Frag: Reach level 4.
N 74 ST: Reach level 4.
Molotov Cocktail: Reach level 10

Special Grenades
Smoke: Reach level 4.
Tabun Gas: Reach level 4.
Signal Flare: Reach level 4.

Extra custom weapon slots
Reach the indicated prestige rank to unlock the corresponding extra custom weapon slot.
6: First prestige.
7: Second prestige.
8: Fourth prestige
9: Seventh prestige.
10: Tenth prestige.

Complete the indicated task to unlock the corresponding perk.

Perk Slot 1
Special Grenade x3: Reach level 4 (three special grenades, no smoke).
Satchel Charge x2: Reach level 4 (two remote detonation explosives).
M9A1 Bazooka x2: Reach level 4 (bazooka with two rockets).
Bomb Squad: Reach level 16.
Bouncing Betty x2: Reach level 24.
Bandolier: Reach level 40.
Primary Grenade x2: Reach level 44.
M2 Flamethrower: Reach level 65.

Perk Slot 2
Stopping Power: Reach level 4 (increased bullet damage).
Fireworks: Reach level 4 (higher explosive weapon damage).
Flak Jacket: Reach level 4 (reduce explosive damage).
Gas Mask: Reach level 4 (protect against Tabun Gas).
Juggernaut: Reach level 4 (increased health).
Camouflage: Reach level 12.
Sleight Of Hand: Reach level 28.
Shades: Reach level 32.
Double Tap: Reach level 36.
Overkill: Reach level 56.

Perk Slot 3
Deep Impact: Reach level 4 (deeper bullet penetration).
Extreme Conditioning: Reach level 4 (sprint for longer distances).
Steady Aim: Reach level 4 (increased hip fire accuracy).
Toss back: Reach level 6 (reset fuse of picked up grenades).
Second Chance: Reach level 9 (revive downed allies).
Martyrdom: Reach level 20.
Fireproof: Reach level 48.
Dead Silence: Reach level 52.
Iron Lungs: Reach level 60.
Reconnaissance: Reach level 64.

Vehicle Perks
Water Cooler: Reach level 4 (decreased turret overheat).
Greased Bearings: Reach level 4 (increased turret rotation speed).
Ordnance Training: Reach level 12.
Lead Foot: Reach level 28.
Coaxial Machine Gun: Reach level 40.

Zombie mode
You have to finish Campaign mode. This is a four-player Co-op mode against endless waves of Nazi zombies.

Veteran mode
Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies.

Death Cards
Collect the Death Cards at the following locations to unlock their benefit during Co-op mode.

Level: Semper Fi (Eight of Hearts)
Effect: Headshots cause enemies to explode.
Location: At the very beginning after leaving the shack, you will see another shack to the right. The card is inside.

Hard Headed
Level: Little Resistance (Four of Clubs)
Effect: Enemies take less bullet damage.
Location: At the end of the level before going into the last building, look to the right. The card is in a corner of bushes.

Suicide King
Level: Hard Landing (King of Hearts)
Effect: Fire explosive pistol rounds while downed.
Location: About halfway through the mission you will see a big building with a mini-trench outside. Enter the building and go into the lower level. The card is to the right when you go into the room with the stairs.

Cold Dead Hands
Level: Vendetta (Five of Diamonds)
Effect: Enemies take their weapons with them to the grave.
Location: After the sniper section at the first part of the mission, Reznov leads you through a building. Follow the bar around to the end to find the card.

Sticks & Stones
Level: Their Land, Their Blood (Joker)
Effect: Your weapon arsenal consists of a knife and rocks.
Location: Destroy the tanks and go through the barn. Search the stalls to your right to find the card.

Level: Burn 'em Out (Queen of Hearts)
Effect: Can only recharge your health by getting kills.
Location: Just before the second mortar position is a bunker to the left. The card is inside.

Flak Jacket
Level: Relentless (Nine of Diamonds)
Effect: Enemies take less explosive damage.
Location: At the end of the mission, take either the left or right path. Eventually the paths will reconnect. The card is about half way down the path.

Body Armor
Level: Ring of Steel (Jack of Spades)
Effect: Enemies die by headshot only.
Location: Enter the asylum, the immediately go to the left. The card is in the far bottom left corner.

Undead Soldier
Level: Eviction (Ace of Spades)
Effect: Enemies come back from the dead.
Location: During the first half of the mission, just after the kitchen area, you will eventually see a room to your right that has a large hole in it. Drop down to find the card.

Level: Blowtorch & Corkscrew (Ten of Clubs)
Effect: Shoot downed Co-Op teammates to revive them.
Location: Go to the left as you move toward the second bunker. A Japanese soldier hanging upside down is near the card.

Level: Breaking Point (Three of Diamonds)
Effect: Get three kills in five seconds to become berserk.
Location: Clear all of the four mortar pits, then go to the small shack in the south of this area. The card is inside.

Level: Heart of the Reich (Six of Clubs)
Effect: Paintball guns.
Location: The card is in the closed-off subway entrance across the street from the start of the mission.

Level: Downfall (Two of Spades)
Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time.
Location: Before you get to the theater, some of your allies will break through a door to your right. The card is past that door.

Online Multiplayer Challenges
Complete the following challenges online to unlock the following:
Unlockable: --- How to Unlock:
Aperture Sight for Gewehr 43 --- Get 75 kills with the Gewehr 43
Aperture Sight for M1A1 Carbine --- Get 75 kills with the M1A1 Carbine
Aperture Sight for MP40 --- Get 75 kills with the MP40
Aperture Sight for PPSh-41 --- Get 25 kills with the PPSh-41
Aperture Sight for STG-44 --- Get 75 kills with the STG-44
Aperture Sight for SVT-40 --- Get 75 kills with the SVT-40
Aperture Sight for Thompson --- Get 75 kills with the Thompson
Aperture Sight for Type 100 --- Get 25 kills with the Type 100
Bayonet for Arisaka --- Get 75 kills with the Arisaka
Bayonet for Kar98K --- Get 75 kills with the Kar98K
Bayonet for M1 Garand --- Get 75 kills with the M1 Garand
Bayonet for M1897 Trench Gun --- Get 75 kills with the M1897 Trench Gun
Bayonet for M1A1 Carbine --- Get 100 kills with the M1A1 Carbine
Bayonet for Mosin-Nagant --- Get 75 kills with the Mosin-Nagant
Bayonet for Springfield --- Get 25 kills with the Springfield
Bayonet for Type 99 --- Get 75 kills with the Type 99
Bipod for BAR --- Get 25 kills with the BAR
Bipod for Browning M1919 --- Get 25 kills with the Browning M1919
Bipod for DP-28 --- Get 25 kills with the DP-28
Bipod for FG42 --- Get 25 kills with the FG42
Bipod for MG42 --- Get 25 kills with the MG42
Bipod for Type 99 --- Get 25 kills with the Type 99
Box Magazine for M1A1 Carbine --- Get 150 kills with the M1A1 Carbine
Dual Magazines for MP40 --- Get 150 kills with the MP40
Extended Clip for Type 100 --- Get 25 kills with the Type 100
Flash Hider for M1 Garand --- Get 25 kills with the M1 Garand
Flash Hider for M1A1 Carbine --- Get 25 kills with the M1A1 Carbine
Flash Hider for STG-44 --- Get 25 kills with the STG-44
Flash Hider for SVT-40 --- Get 25 kills with the SVT-40
Grip for Double Barreled Shotgun --- Get 25 kills with the Double Barreled Shotgun
Grip for M1897 Trench Gun --- Get 25 kills with the M1897 Trench Gun
Rifle Grenade for Arisaka --- Get 150 kills with the Arisaka
Rifle Grenade for Gewehr 43 --- Get 150 kills with the Gewehr 43
Rifle Grenade for Kar98K --- Get 150 kills with the Kar98K
Rifle Grenade for M1 Garand --- Get 100 kills with the M1 Garand
Rifle Grenade for Mosin-Nagant --- Get 150 kills with the Mosin-Nagant
Rifle Grenade for Springfield --- Get 75 kills with the Springfield
Round Drum for PPSh-41 --- Get 75 kills with the PPSh-41
Round Drum for Thompson --- Get 150 kills with the Thompson
Sawed-Off Shotgun --- Get 75 kills with the Double Barreled Shotgun
Sniper Scope for Arisaka --- Get 25 kills with the Arisaka
Sniper Scope for Kar98K --- Get 25 kills with the Kar98K
Sniper Scope for M1 Garand --- Get 150 kills with the M1 Garand
Sniper Scope for Mosin-Nagant --- Get 25 kills with the Mosin-Nagant
Suppressor for Gewehr 43 --- Get 25 kills with the Gewehr 43
Suppressor for MP40 --- Get 25 kills with the MP40
Suppressor for Thompson --- Get 25 kills with the Thompson
Suppressor for Type 100 --- Get 25 kills with the Type 100
Telescopic Sight for FG42 --- Get 75 kills with the FG42
Telescopic Sight for STG-44 --- Get 100 kills with the STG-44
Telescopic Sight for SVT-40 --- Get 150 kills with the SVT-40
Telesopic Sight for Gewehr 43 --- Get 100 kills with the Gewehr 43

Getting more ammunition
Use the following trick if run out or are running low on ammunition on any mission in Solo mode. Find a non-essential teammate (someone not involved in the story line). Walk up to him and aim the reticule next to his head or torso. Knife the air, and as you do so move slightly towards them so that the reticule is over them. If done correctly, your teammate should die and should drop his weapon. The difficulty setting will not matter. Non-essential teammates will get replaced when you walk into a battle. If the teammate does not die but keeps getting back up, they are essential to the story (for example, Sgt. Roebuck and Sgt. Rezenov).

Multi-player mode: Hide among the dead
Find some dead bodies. Run up to them and make sure no one else is around besides your teammates. Get down into laying position. Then crawl into what appears to be the body of the dead person, so it looks like there are fragments of the body around your HUD. Lower your gun, but have it high enough to still see what is coming. This trick will make it harder for people to see you unless they are paying close attention to the ground. The flaws to this trick is that people can sneak up from behind and see you, and you can only see in one direction without moving. After a few kills move to another location because other players will pick up on your trick and grenade or rush you.

Roundhouse: Sniping location
There is a platform/hallway that goes over the middle of the map. To get to it, go behind the trashed locomotives. Climb up the staircase and turn left at the round platform. You should have a good view of the whole roundhouse in the middle of the map.

Outskirts: Sniping location
Once inside the church tower, look through the circular window. There is a white building with a small balcony in the distance. Use it to snipe from.

Nacht der Untoten: Easy money
For the first few rounds, let all of the zombies break down the boards and come inside. Then, use your pistol or knife to kill them to gain more points than simply shooting them once in the head. A knife to the head will earn 130 points per kill. Once all of the zombies are dead, patch up the boards. You will have much more money than if you simply killed them as they approached. Note: After level 3, the zombies are too powerful to be taken down this way.

Nacht der Untoten: Prepare for next round
At the end of each round, do not kill the last zombie. Kill all of the others, but allow one to live. When it has entered the building, throw a grenade at it to blow off its legs. It should now crawl slowly on the ground, leaving you plenty of time to patch up any windows you need. The next round will not begin until you kill him. He is easy to evade. Use this opportunity to get ready for the next round. When you are ready, kill him and the round will end.

Nacht der Untoten: Hidden radio music
Start any sort of Nazi Zombie game and unlock the door to the Mystery Box room. Go to the Mystery Box. Go over to the right and look at a table to find a radio. Shoot a bullet at the radio then wait a few seconds. You will hear random sorts of music such as rock, disco, opera, and some in game music such as the Russian victory song, the last level music, or the Japanese combat music. The music will stop in between rounds but will then start again. Every player in game can even hear it.

Makin: Sniping location
Go to the circular building and look through the stair entrance. There should be a hut with two rectangular windows overlooking the sandy area that can be used as a sniper position. Also, there is a tall building on the water with windows overlooking the entire map that can be used.

Hangar: Torture chamber
In the bottom of the two story tin building on the Marine's spawn side is a jail cell with a dead tortured Russian soldier in it. Coming from the door in the cell, you can periodically hear a Japanese person torturing another soldier.

Downfall: Animal shadows
Go to the map in Spectator mode. Look for a drivable tank to the left and in front of two trucks. From there, it should be exactly next to the destroyed building you are looking for. Make sure the truck behind the tank is in front of a destroyed Flak cannon, and the building is to the left according to the direction of the tank. After you find the building notice that the walls are divided into squares or segments. And keep note the correct building is not alone; it is connected to a series of buildings. Line up the tank exactly with the square segment it is next to on the building. Look carefully at the shadows and notice how they fade out the walls. If you look carefully enough looking at the whole wall square, you should see a chicken with its wings in the air with big bulging eyes. Two segments over you should see a fat pig standing up and smiling.

Cliffside: Strange voice
On the Japanese spawn side of the map are two concrete bunkers. Go into the one at the top of the hill (with Japanese Flags on it) in Spectator mode. Go through one of the little windows into the back area of the bunker. Turn around and turn up the volume. You should hear a strange garbled and quite disturbing voice coming from the wall. It is a disembodied voice.

Airfield: Nazi zombie building
Go to the multiplayer map "Airfield". Go to the first side, which is the one where you spawn behind the big building then go out to the field. Instead, go inside the building and examine it. Look around at the pillars and windows, then go upstairs to the left. Look around some more and on the balcony. Notice it is the same building in the Nacht Der Untoten (zombie) mission, except all the entrances are walled up or blocked by an invisible wall.

Tuesday, October 28, 2014

Call Of Duty: Modern Warfare: Reflex Nintendo Wii Cheats

Multiplayer Level Up List
A list of what you unlock when you advance a level in Multiplayer.
Unlockable: --- How to Unlock:
3x Frag (Perk Slot 1) --- Reach Level 41
AK-47U --- Reach Level 28
Bandolier (Perk Slot 1) --- Reach Level 32
Barret .50 Cal --- Reach Level 49
Bomb Squad (Perk Slot 1) --- Reach Level 14
Boot Camp Challenges 1 --- Reach Level 09
Boot Camp Challenges 2 --- Reach Level 15
Boot Camp Challenges 3 --- Reach Level 18
Clan Tag --- Reach Level 12
Claymores --- Reach Level 23
Create-a-Class --- Reach Level 04
Dead Silence (Perk Slot 3) --- Reach Level 44
Demolitions Class --- Reach Level 02
Desert Eagle --- Reach Level 43
Double Tap (Perk Slot 2) --- Reach Level 29
Dragunov --- Reach Level 22
Eavesdrop (Perk Slot 3) --- Reach Level 35
Elite Challenges --- Reach Level 51
Elite Challenges 2 --- Reach Level 53
Elite Challenges 3 --- Reach Level 54
G3 --- Reach Level 25
G36C --- Reach Level 37
Golden Desert Eagle --- Reach Level 55
Gun Challenges --- Reach Level 05
Humiliation Challenges 1 --- Reach Level 42
Humiliation Challenges 2 --- Reach Level 45
Humiliation Challenges 3 --- Reach Level 47
Humiliation Challenges 4 --- Reach Level 48
Humiliation Challenges 5 --- Reach Level 50
Iron Lungs (Perk Slot 3) --- Reach Level 26
Killer Challenges 1 --- Reach Level 30
Killer Challenges 2 --- Reach Level 33
Killer Challenges 3 --- Reach Level 36
Killer Challenges 4 --- Reach Level 39
Last Stand (Perk Slot 3) --- Reach Level 08
M1014 --- Reach Level 31
M14 --- Reach Level 46
M1911 --- Reach Level 16
M21 --- Reach Level 07
M4 Carbine --- Reach Level 10
M60E4 --- Reach Level 19
Martyrdom --- Reach Level 17
Mini-Uzi --- Reach Level 13
MP44 --- Reach Level 52
New Playlists --- Reach Level 06
Operations Challenges 1 --- Reach Level 21
Operations Challenges 2 --- Reach Level 24
Operations Challenges 3 --- Reach Level 27
Overkill (Perk Slot 2) --- Reach Level 38
P90 --- Reach Level 40
Prestige Mode --- Reach Level 55
R700 --- Reach Level 34
Sleight of Hand (Perk Slot 2) --- Reach Level 20
Sniper Class --- Reach Level 03
UAV Jammer (Perk Slot 2) --- Reach Level 11

Golden Guns
All of the Golden Guns are back! These guns are only skins for the specific gun in question.
Unlockable: --- How to Unlock:
Golden AK-47 --- Complete all Assualt Rifle Challenges
Golden Desert Eagle --- Reach Level 55 Commander
Golden Dragunov --- Complete all Sniper Challenges
Golden M1014 --- Complete all Shotgun Challenges
Golden M60E4 --- Complete all LMG Challenges
Golden Mini-Uzi --- Complete all SMG Challenges

Unlockable Cheats
After beating the Campaign once, Cheats will be unlocked in Campaign under Options on the Pause Menu. These are unlocked by finding Intel pieces scattered throughout the game. Note: You must enable cheats for them to activate. If you die, all your cheats will be disabled, meaning you must enable them again.
Unlockable: --- How to Unlock:
A Bad Year --- Find 15 Intel
Cluster Bombs --- Find 10 Intel
CoD Noir --- Find 02 Intel
Infinite Ammo --- Find 30 Intel
Paintball --- Find 08 Intel
Photo-Negative --- Find 04 Intel
Slow-Mo Ability --- Find 20 Intel
Super Contrast --- Find 06 Intel

Arcade Mode
Beat the game on any difficulty.

Monday, October 27, 2014

Call Of Duty: Modern Warfare 3 Nintendo Wii Cheats

Change username color
When entering your name, press [Shift], then ^ followed by one of the following numbers on the virtual keyboard. The ^ symbol will disappear, and anything entered for your name will now appear in the corresponding color.
Code: --- Result:
[Shift] ^ 0 --- Black
[Shift] ^ 4 --- Blue
[Shift] ^ 5 --- Dark Blue
[Shift] ^ 9 --- Dark Grey
[Shift] ^ 2 --- Green
[Shift] ^ 8 --- Grey
[Shift] ^ 7 --- Orange
[Shift] ^ 6 --- Pink
[Shift] ^ 1 --- Red
[Shift] ^ 3 --- Yellow

All Weapons in MW3
Primary MW3 Weapons: Assault Rifles:
TYPE 95 - 3 round burst
ACR 6.8
MK14 - Semi-automatic

Primary MW3 Weapons: Sub Machine Guns:

Primary MW3 Weapons: Light Machine Guns:

Primary MW3 Weapons: Sniper Rifles:
L118A - Bolt action
MSR - Bolt action

Primary MW3 Weapons: Shotguns:
KSG 12
MODEL 1887

Secondary MW3 Weapons: Machine Pistols:

Secondary MW3 Weapons: Handguns:
USP .45

Secondary MW3 Weapons: Launchers:
STINGER - Vehicle lock-on only
M320 GLM

Other: Weapon Proficiencies
KICK - Lower weapon recoil.
IMPACT -Increases bullet penetration.
ATTACHMENTS - Allows two attachments to be added to the weapon.
FOCUS - Lower flinching when you get shot by the enemy.
SPEED - More your speed when you have the weapon equipped. This only works with Light Machine Guns and Sniper Rifles.
BREATH - Allows you to steady your weapon by holding your breath for a limited time.
STABILITY - More weapon sway when aiming.
RANGE - Increases the weapon's range. Doesn't work with Light Machine Guns or Sniper Rifles.
MELEE - Faster melee, but only works with Sub Machine Guns.
DAMAGE - More damage. Shotguns only.

Other: Lethal
FRAG - Cookable fragmentation grenade that causes lethal radius damage.
SEMTEX - Works just like the FRAG, but it sticks to the first thing it touches, including other players. It has a set timer and cannot be cooked.
THROWING KNIFE - One-hit kill. The knife can be retrieved and used again.
BOUNCING BETTY - When triggered, it launches into the air and explodes. The blast can be avoided by going prone quickly.
CLAYMORE - Anti-personnel mine that's triggered once the enemy gets close to it.
C4 - harge of plastic explosives, set off manually with a detonator.

Other: Tactical
FLASH GRENADE - Blinds the enemy.
CONCUSSION GRENADE - Slows enemy movement
SCRAMBLER - Once deployed, it scrambles the enemy radar within its effective radius.
EMP GRENADE - Destroys enemy equipment & electronics.
SMOKE GRENADE - Creates a thick smoke screen.
TROPHY SYSTEM - Once deployed, it deflects explosives, e.g., missiles that are launched at its direction.
TACTICAL INSERTION - Once deployed, you can respawn on it after you die. The TACTICAL INSERTION can be destroyed by the enemy.
PORTABLE RADAR - Shows enemy movement within its radius once it has been deployed.

Perks List
Perks are additional skills of which there are three different categories, one for each class selects one Perk from each category.

Perk Slot 1

Recon - Recon Pro:
Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing. Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.

Sleight of Hand - Sleight of Hand Pro
Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times. Pro Ability: Pick up and swap weapons 50% faster than normal.

Blind Eye - Blind Eye Pro
Enemy air support and sentries can't detect you. Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.

Extreme Conditioning / Extreme Conditioning Pro
Allows you to sprint 2x times longer. Press and hold the left analog stick on the Xbox 360 (LS) or PlayStation 3 (L3) to sprint. Extreme Conditioning is useful for aggressive rush tactics. Pro Ability: Climb obstacles faster.

Scavenger - Scavenger Pro
Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo. Pro Ability: Extra starting magazines.

Perk Slot 2

Quickdraw - Quickdraw Pro
Allows you to aim down the sight 50% faster than normal. Quickdraw is ideal for quick-scoping with Sniper Rifles. Pro Ability: Allows you to recover from equipment and grenade usage faster.

Blast Shield - Blast Shield Pro
Greatly reduces explosive damage. Pro Ability: Makes you immune to Stun and Flash Grenades.

Hardline - Hardline Pro
Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills. Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.

Assassin - Assassin Pro
Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer. Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak. Pro Ability: Makes you immune to Counter-UAV and
EMP. Enemies won't see a red crosshair or name when targeting you.

Overkill - Overkill Pro
Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments. Pro Ability: Your second primary weapon can now be equipped with attachments.

Perk Slot 3

Marksman - Marksman Pro
Allows you to identify enemies from farther away by showing their names at a greater distance. Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.

Stalker - Stalker Pro
Faster movement while aiming down the sight. Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.

Sitrep - Sitrep Pro
Highlights enemy explosives and tactical equipment in red. Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.

Steady Aim - Steady Aim Pro
Increases hip-fire accuracy. Pro Ability: Allows you to aim down the sight faster after sprinting.

Dead Silence - Dead Silence Pro
Makes you silent and also reduces the effect of the Recon perk. Pro Ability: You don't take any damage from falling.

Kill juggernaut one or more without flashbans
Just wait tile they are together and lure them to a hallway or narrow ally where you have placed like 7 to 10 c4 depending on how many there are then when they get in the right spot "BANG" down goes frazier... to easy

Sunday, October 26, 2014

Call Of Duty: Black Ops Nintendo Wii Cheats

Central Intelligence Agency Data System
Look down at your hand when you are locked up at the title screen. Repeatedly press ZL + ZR on a Classic Controller to escape from the chair. Move around the lab and find a computer.
Code: --- Result:
ALICIA --- Alicia virtual therapist game.
LOGIN --- Attempt a new session with a corresponding username and password
DECODE --- Decode a string using the CIA's cipher.
DIR or LS --- Display contents of the current directory.
FOOBAR --- Displays "Fee Fie Foe Foo!"
Ls --- displays the contents of the current directory.
ENCODE --- Encode a string using the CIA's cipher.
DIR --- List audio files and pictures for use with CAT command.
HELP --- List commands.
WHO --- List of login names for use with the RLOGIN command (requires passwords).
CAT --- Open corresponding file.
MAIL --- Open the mail folder for the current user.
hello sailor --- starts Zork, a 1979 text-based adventure game Zork on the terminal
3ARC UNLOCK --- Unlock Dead Ops Arcade and Presidential Zombie mode.
3ARC INTEL --- View all intel (disables "Closer Analysis" trophy).
ZORK or HELLO SAILOR --- Zork: The Great Underground Empire text adventure game.
DOA --- Zzombie killing mini-game similar to Smash TV. Use the Left Analog-stick to move and the Right Analog-stick to shoot.

Dreamland server
Access the Central Intelligence Agency Data System. Enter rlogin dreamland as a command. You will be prompted to login with an account with MJ12 access. Use the following usernames and passwords to continue.
Login as Robert Oppen: Username: roppen and password: trinity.
Login as Vannevar Bush: Username: vbush and password: majestic1.

Terminal access
Access the Central Intelligence Agency Data System. Enter login as a command. You will be prompted to login with an account. Use the following usernames and passwords to continue. You can then access their documents with the dir command or email with the mail command.
Code: --- Result:
User: asmith Password: roxy --- Access user-account of Adrienne Smith
User: amason Password: password --- Access user-account of Alex Mason
User: bharris Password: goskins --- Access user-account of Bruce Harris
User: dking Password: mfk --- Access user-account of D. King
User: fwoods Password: philly --- Access user-account of Frank Woods
User: gweaver Password: gedeon --- Access user-account of Grigori 'Greg' Weaver
User: Jturner Password: condor75 --- Access user-account of J. Turner
User: jhudson Password: bryant1950 --- Access user-account of Jason Hudson
User: jfkennedy Password: lancer --- Access user-account of John F. Kennedy
User: jmccone Password: berkley22 --- Access user-account of John McCone
User: lbjohnson Password: ladybird --- Access user-account of Lindon B. Johnson
User: rhelms Password: lerosey --- Access user-account of Richard Helms
User: rkain Password: sunwu --- Access user-account of Richard Kain
User: rnixon Password: checkers --- Access user-account of Richard Nixon
User: rjackson Password: saintbridget --- Access user-account of Ryan Jackson
User: twalker Password: radi0 --- Access user-account of T. Walker
User: tbrooks Password: lauren --- Access user-account of Terrance Brooks
User: vbush Password: manhattan --- Access user-account of Vannevar Bush
User: wraborn Password: bromlow --- Access user-account of William Raborn
User: rnixon Password: checkers --- User: asmith Password: Richard Nixon

Killstreak bonuses
Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:
Unlockable: --- How to Unlock:
Attack Dogs --- 11 kills (attack dogs that hunt down the enemy)
Attack Helicopter --- 7 kills (call in support helicopter)
Blackbird --- 8 kills (shows both enemy position and direction on the mini-map; cannot be shot down)
Care Package --- 5 kills (airdrop a random killstreak or ammo crate)
Chopper Gunner --- 9 kills (be the gunner of an attack helicopter)
Counter Spy Plane --- 4 kills (temporarily disables enemy mini-map)
Gunship --- 11 kills (pilot an attack helicopter)
Mortar Team --- 6 kills (target three locations to bombard with Mortar Strikes)
Napalm Strike --- 5 kills (aircraft covers an area in Napalm)
RC-XD --- 3 kills (remote control car strapped with explosives)
Rolling Thunder --- 8 kills (carpet bombing airstrike)
SAM Turret --- 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
Sentry Gun --- 6 kills (airdrop a placeable Sentry Gun)
Spy Plane --- 3 kills (shows enemies on the mini-map; can be shot down)
Valkyrie Rockets --- 7 kills (launcher with remote controlled rockets)

Zombie mode maps
Complete the indicated task to unlock the corresponding map in Zombies mode.
Unlockable: --- How to Unlock:
Dead Ops Arcade --- Finish Dead Ops Arcade game or complete the game. The map description reads "Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback."
Der Riese --- You need a unique code that is inserted with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Five --- Complete Campaign mode.
Kino Der Toten --- Available by default.
Nacht Der Untoten --- Enter unique code from Call Of Duty: Black Ops Hardened and Prestige Edition.
Shi No Numa --- Enter unique code from Call Of Duty: Black Ops Hardened and Prestige Edition.
Verruckt --- Enter unique code from Call Of Duty: Black Ops Hardened and Prestige Edition.

Multiplayer bonuses
Reach the indicated level to unlock the corresponding bonus.
Unlockable: --- How to Unlock:
Camo --- Level 22
Clan Tag --- Level 6
Clan Tag Colors --- Prestige 13
Combat Record --- Level 13
Contracts --- Level 5
Create A Class --- Level 4
Custom Class 10 --- Prestige 9
Custom Class 7 --- Prestige 3
Custom Class 8 --- Prestige 5
Custom Class 9 --- Prestige 7
Custom Lenses --- Level 28
Custom Reticules --- Level 25
Elite Challenges --- Level 20
Face Tattoos --- Prestige 11
Facepaint --- Level 31
Final Challenges --- Level 30
Game Mode Challenges --- Level 8
Golden Camo --- Prestige 14
Gun Emblems --- Level 16
Gun Tag --- Level 19
Killstreaks, Killstreak Challenges, Playercard Emblems --- Level 10
Medal Challenges --- Level 15
Prestige Leaderboard, Custom Class 6 --- Prestige 1
Prestige Mode -- Level 50
Prestige Playlists --- Prestige 15

Gun Game Wager match weapons
The following is a list of all twenty guns in the Gun Game wager match.
1. Python with multiple attachments
2. Makarov dual wield
3. Spas
4. Ithica
5. MP5K
6. Skorpion dual wield
7. AK74u
8. M14
9. M16
11. AUG
12. Hk21
13. M60
14. L96A1
15. WA2000
16. Grim Reaper
17. M72 Law
18. China Lake
19. Crossbow explosive tip
20. Ballistic knife

The following is a list of perks and their effect:

Tier 1
Flak Jacket: Reduces explosive damage
Flak Jacket Pro: Deflect fire damage, and safely toss back grenades
Ghost: Undetectable by the Spy Plane and Blackbird
Ghost Pro: Undetectable by aircraft, IR scopes, Sentry Guns, and no red cross hair on your name when targeted
Hardline: Killstreaks require one less kill
Harline Pro: Change the contents of a Care Package
Lightweight: Move faster
Lightweight Pro: No fall damage
Scavenger: Get ammo from fallen enemies
Scavenger Pro: Start with extra magazines, and get grenades from fallen enemies

Tier 2
Hardened: Bullets penetrate better
Hardened Pro: Increased bullet damage to killstreaks and less aiming recoil when shot
Scout: Hold breath longer
Scout Pro: Switch weapons faster
Sleight Of Hand: Faster reloads
Sleight Of Hand Pro: ADS with all weapons, except sniper rifles
Steady Aim: Increased hip-fire accuracy
Steady Aim Pro: Faster ADS after sprinting
Warlord: Equip two attachments to your primary weapon
Warlord Pro: Start with one extra lethal and tactical grenade (except Willy Pete)

Tier 3
Hacker: Ability to detect enemy equipment and explosives
Hacker Pro: Booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly
Marathon: Longer sprint
Marathon Pro: Unlimited duration
Ninja: Silent movement
Ninja Pro: Make no noise, and hear all enemies louder
Second Chance: Ability to use your pistol before dying
Second Chance Pro: Survive longer, and get revived by teammates
Tactical Mask: Protects against Nova Gas
Tactical Mask Pro: Reduces the effects of flash and concussion grenades

Numbers: Thundergun
In the level "Numbers," after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you can shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you have less trouble taking out the canisters. Once you pick up the tape, continue with the level until the part where Weaver and Clarke both jump off the roof onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside and look to the left. There should be a place to put the cassette.

Note: When picking up and placing the cassette tape, the game will not prompt you -- you must have seen it being moved yourself. After that, the screen will shake and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.

Kino Der Toten: 115 song
Find the three meteors. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. The second meteor is on a pedestal in the dressing room near some mannequins. The third meteor is the room upstairs near the alleyway, on a "dresser" with black marquee letters. Note: The meteors appear as red veined rocks. Hold [Use] on each meteor until your character says something or the veins in the rock glow red. After all three are found, the song "115" by Elena Siegman will play.

Five: Don't Back Down song
Locate the three red rotary phones throughout the Pentagon that ring and flash. The first phone can be found when you first start, after opening a set of doors in the corner. The second phone is on the catwalk circling the room after leaving the first elevator. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. You can find the phones by following their ringing. Look at the phone, then hold [Action] until you hear a busy signal. After the third phone is accessed, the song "Don't Back Down" by Eminem will play.

Pack-A-Punch weapons
The following is a list of all weapons and what they become once you upgrade them through the Pack-A-Punch machine in Zombies mode:

Assault rifles
AUG = AUG-50M3
Commando = Predator
Famas = G16-GL35
G11 = G115 Generator
Galil = Lemantation
M14 = Mnesia
M16 = SkullCrusher

CZ75 = Calamity
CZ75 Dual Wield = Calamity & Jane
M1911 = Mustang & Sally
Python = Cobra

China Lake = China Beach
M72 LAW = M72 Anarchy

Light machine guns
HK21 = H115 Oscillator
RPK = R115 Resonator

HS10 = Typhoid & Mary
Olympia = Hades
SPAZ-12 = SPAZ-24
Stakeout = Raid

Sniper rifles
Dragunov = D115 Disassembler
L96A1 = L115 Isolator

Submachine guns
AK47u = AK74fu2
MP40 = The Afterburner
MPK5 = MP115 Kollider
PM63 = Tokyo & Rose

Weapons and equipment
The following is a list of weapons and equipment:

Assault rifles

.357 Magnum Python

China Lake
M202A1 "Grim Reaper" (Care Package only)

Light machine guns
Death Machine (Care Package only)
Stoner 63

Ithica 37
Model 1887
Olympia/Double Barrel

Sniper/bolt action rifles

Submachine guns
Spectre M4

Special secondaries
Ballistic Knife

Alternate ammo
Explosive tipped crossbow bolts
Incendiary "Dragon’s Breath" shotgun rounds

Assault rifle attachments
ACOG (750 CP)
Dual Mag (500 CP)
Extended Mags (500 CP)
Grenade Launcher (1,000 CP)
Infrared Scope (1,000 CP)
Masterkey (750 CP)
Red Dot Sight (750 CP)
Reflex (750 CP)

Handgun attachments
ACOG (750 CP)
Dual Wield
Snub Nose (750 CP)
Speed Reloader (750 CP)
Upgraded Iron Sights

C4 (2,000 CP)
Camera Spike (2,000 CP)
Claymore (3,000 CP)
Jammer (2,500 CP)
Motion Sensor (3,000 CP)
Tactical Insertion (2,500 CP)

Frag Grenade

Decoy (attracts attention and creates blips on enemy radar)
Nova Gas
Willy Pete/Smoke Grenade


Face paint
Black Widow

Custom reticles
Arrows horizontal
Arrows vertical
Arrows with dot
Circle with arrows
Circle with crosshairs
Circle with dot
Circle with inner line
Circle with outer line
Circle with triangles
Circle within a circle
Diamond outline
Large crosshairs
Line with dot
Outer crosshairs
Outer triangles
Small crosshairs
Square outline
Three dots
X with dot
Yin yang

Intel locations
Search the indicated locations to find all 42 Intel laptops:

Mission 1: Operation 40

1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.

2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.

3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.

Mission 2: Vorkuta

4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.

5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.

6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.

Mission 3: U.S.D.D.


Mission 4: Executive Order

7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.

8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.

9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.

Mission 5: S.O.G.

10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.

11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.

12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.

Mission 6: The Defector

13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.

14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.

15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.

Mission 7: Numbers

16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.

17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.

18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.

Mission 8: Project Nova

19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.

20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.

21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.

Mission 9: Victor Charlie

22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.

23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.

24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.

Mission 10: Crash Site

25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.

26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.

27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.

Mission 11: WMD

28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.

29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.

30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.

Mission 12: Payback

31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.

32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.

33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.

Mission 13: Rebirth

34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.

35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.

36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.

Mission 14: Revelations

37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.

38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.

39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.

Mission 15: Redemption

40. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.

41. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.

42. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.

How to escape from chair (main menu)
With the regular controls shake both controls (nunchuck regular remote) then poof your done

Change Music
On the Zombies map Five, approach the red telephones and hit the button prompted to change the background music to "Don't Back Down" by Eminem. There are 3 red telephones in all: One by the Quick Revive machine, another on the second floor in the center of the room and a 3rd one is in the room with the Pack-A-Punch machine.

If you shoot the mannequin heads in Nuketown you'll hear "Sympathy for the Devil" by the Rolling Stones. -Drunksocks

In the Zombie map "Kino Der Toten" there are 3 pieces of a meteorite located throughout the map. The first is by the stairs when you start the level. The second is in the "boiler room." The third is in the "dressing room." Hit the prompt when next to the piece and your character will say a line about the meteor -- when all 3 pieces have been found, "115" by Elena Siegman will play. -jacobosin

Also, on "Kino Der Toten," in the first room upstairs from where you start, there are 5 pictures on the right. Four of them are the characters you play as and one is blacked-out. You can examines these to hear your character say something about each one.

Hidden Film
In the Zombie map "Kino Der Toten" there is a teleporter in front of the curtain on stage. When you use this teleporter you get sent to the room that contains Pack-a-Punch machine and a window. If you wait about a minute you'll be teleported again to one of several secret rooms. Inside the secret room that contains the presidential seal and a projector, there is a desk. On the desk there is an old roll of film which you can pick up.

Make the lettering of your name different colors
When you are creating your profile before you start your game (or if you are changing your name) you can make the lettering of your name different colors. Before you start typing your name press shift and hit ^ and any number. Both symbols will disappear and you can type your name in a different color.