Continue
game play
Hold A at the game
over screen. While keeping that button held, press Start when the title screen
appears. Alternatively, hold A and press Start(2) at the title screen or hold A
+ B and press Start at the game over screen.
Fireworks
Hit the flagpole at
the end of a level when the last digit of the timer is 1, 3, or 6.
Fire
while small
Go to any Boss
level, except for the final level. Make sure that Mario is big when reaching the
Boss. Jump on the little axe object so you hit the Koopa (Boss) and the axe at
the same instant. You will flash as you were hit but will remain as Super
Mario. On the next level, get a mushroom and it will actually make Mario small.
Finally, get a flower and Mario will have firepower when he is small.
When you are about to get hit by any enemy and are big Mario, jump onto a flower. This will turn you into a small Mario with fire power.
Play as big Mario and have fire power. When you get to Koopa (Boss), get hit by him and touch the ax at the same time. This will turn you into a small Mario with fire power.
When you are about to get hit by any enemy and are big Mario, jump onto a flower. This will turn you into a small Mario with fire power.
Play as big Mario and have fire power. When you get to Koopa (Boss), get hit by him and touch the ax at the same time. This will turn you into a small Mario with fire power.
Alternate
music
In levels 1-1 and
6-2, wait to collect the Starman at the last possible moment, and run through
the rest of the level. If you are still flashing when you enter the castle, the
music will change to the Mario theme song.
World
-1
Break the second to
last and third to last blocks from the edge, above the exit pipe in World 1-2,
while you are Super or Fire Power Mario. Then walk as far right as you can,
then as far to the left. Repeat this procedure until you can see the edge of
the warp pipe on the right edge of the screen. Stand with your trailing foot
hanging over the edge of the exit pipe, and with your other foot on the pipe.
Then press Down to crouch. Hold Down, press A, and let Mario jump straight up
while still being crouched. Just before Mario reaches the peak of his jump,
hold Right, which should barely brushing the back of Mario's head on the
remaining block above. Mario will be able to walk through the wall and enter
the warp area. There will be Piranha Plants in the pipes when you first enter
the area. Before walking to the far right of the warp zone (which will allow
the normal warp zones to appear) enter the far left warp pipe. The Piranha
Plant will still be there, but you should be able to enter the pipe, leading to
World -1.
Another description is to stand on top of the exit pipe on world 1-2 and scroll the screen as far right as possible. Run to the right, then back to the left as far as the end of the pipe, then back again several times. The screen to reveal a blank space on the far right side of the bricks. Jump up and break the only second and third bricks from the right. Place Mario on the pipe with one foot off the edge and face him to the left. Press A to jump, and press Right while he is in the air. Do not break the remaining brick. The back of Mario's head should hit the brick and pull him in. Walk through the bricks to the right and immediately enter the first pipe on the left.
Another description is to stand on top of the exit pipe on world 1-2 and scroll the screen as far right as possible. Run to the right, then back to the left as far as the end of the pipe, then back again several times. The screen to reveal a blank space on the far right side of the bricks. Jump up and break the only second and third bricks from the right. Place Mario on the pipe with one foot off the edge and face him to the left. Press A to jump, and press Right while he is in the air. Do not break the remaining brick. The back of Mario's head should hit the brick and pull him in. Walk through the bricks to the right and immediately enter the first pipe on the left.
World
1-2 warp zones
There is an easier
way to get to the space beside the exit pipe in world 1-2. Before reaching the
exit pipe, take the platforms up to the very top of the screen. When reaching
the top, jump to the right. If done correctly, Mario (or Luigi) should land on
top of the bricks. Run to the right to find the warp zone to levels 2-1, 3-1,
and 4-1.
Use the following to warp to level 5 from World 1-2. Follow the instructions to get to World -1, but instead of going down the first pipe, go down the second one. Make sure to do this before the plants disappear or you will end up in world 3-1.
Use the following to warp to level 5 from World 1-2. Follow the instructions to get to World -1, but instead of going down the first pipe, go down the second one. Make sure to do this before the plants disappear or you will end up in world 3-1.
World
4-2 warp zones
Go to the first
pair of platforms. There will be three blocks floating in the air to the right
of the platforms. Stand directly under the space to the left of the first block
and jump. If done correctly, you should have made a block under that space.
Then, stand directly under the second block and jump. If done correctly, you
should have made another block right under the second block. Stand directly
under the third block and jump. If done correctly you should have made another
block right under the third block. Then, jump on to the third block that you
have made then, jump to the second one you made. When you are on top of the
second one you made, walk very slowly just by tapping Left to reach the edge,
then jump. If done correctly you should have hit the second block that was
already there, and a vine will spurt out. Climb to the top of the vine and then
run to the end of the area where the vine leads you. You will be able to warp
to world 6-1, 7-1, or 8-1.
World
5 warp from World 1-2
Use the "World
-1" trick, but instead of going immediately down the first pipe,
immediately go down the middle pipe. If done correctly, "Welcome to Warp
Zone" should suddenly appear and a "5" should also appear over
the pipe you just entered.
World
5 warp from World 4-2
Stay on the ceiling
the entire time to find a warp to world 5. It will appear just like the warp in
World 1-2 except it only has one tube.
Extra
lives on World 3-1
Go to the end
steps. Kill the first duck, if you have the firepower. If not, jump over the
first duck. Stand on the third step going up. When the second duck is on the
step in front of your character, jump straight up in the air. When you hit the
duck, repeatedly press A. If done correctly, you should keep jumping on the
duck. After jumping long enough, the extra life sound should begin to repeat
until you stop jumping or miss a jump. If you miss a jump, you can jump
straight back up and repeatedly press A again. If time runs out while still
collecting lives or while going to the flagpole, all lives collected will be
lost.
Extra
life in World 3-2
There is an island
toward the middle of the level. The island has a pole with a brick above it. On
the right side of this island there are turtles. Hit the first turtle twice so
that it goes to the right (and hits the other turtles). This will give you an
extra life. However, this can only be done a certain way. You have to wait
slightly after you hit it so that by the time you get to the last group of
turtles the shell is off the screen. The shell will then bounce off of the pipe
and come back at you, hitting the last group of turtles in the process. If done
correctly the extra life sound will play.
Moonwalk
In World 4-2, enter
as small Mario. Hit the box after the several ledges and run all the way to the
left edge of the screen. Hold this button the entire time. When Mario gets the
mushroom, he will appear to do a moonwalk.
Jump
over the flagpole
In world 3-3 (and
possibly in world 7-2), there are two platforms that move up and down when they
are stood on, at the end before the flag. Stand on the left platform until the
last possible moment, then jump to the right platform. Wait again until the
last possible moment to jump to actually go over the flagpole. If done
correctly, you can keep walking past the flagpole. Note: If you walk to the
right of the castle a never ending wall will appear. You may continue walking
until time runs out.
Disappearing
Star
In World 1-1, hit
the brick that has the star in it found halfway through the level. Before it
goes off-screen, hit the highest "?" block. When the item comes out
(mushroom or flower), the star will disappear. This also may be done in other
levels.
Crooked
wand
Whenever you go to
any of the ship stages, there is a Boss at the end of each ship. When you
defeat the Boss of the ship, there is a wand that falls from the sky and it is
usually straight. Very rarely, the wand falls on one of the cracks in the floor
and it turns sideways.
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