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Thursday, October 27, 2016

Super Mario RPG: Legend Of The Seven Stars Nintendo Wii Cheats



In-game reset
Hold L + R and press Start + Select during game play.

Fireworks
The number of fireworks bought during the game determines the type of display at the end. Five fireworks will result in a starburst.

Always run away
If the "Couldn't Run!" message appears, press Y and you will be allowed to run.

Hidden chests
Hidden chests can be found at the following locations:

1-3: Mushroom Kingdom
4:
Bandits Way
5-6: Rose Town
7-12: Forest Maze
13-14: Pipe Vault
15: Yo Ster Island
16-17:
Booster Pass
18-21: Booster Tower
22: Marrymore
23: Sunken Ship
24-29: Lands End
30:
Monstro Town
31-33:
Bean Valley
34-38: Nimbus Land
39: Factory

Best armor for characters
Equip the indicated armor for best effect with the following characters.

Mario: Lazy Shell, Super Suit, Attack Scarf
Bowser: Drill Claw, Courage Shell, Amulet
Princess: Frying Pan, Lazy Shell, Jynx Belt
Geno: Star Gun, Work Pants, Safety Badge
Mallow: Sonic Cymbals, Legendary Pants, Safety Ring

Note: You can have either Princess (recommended) or Geno as your third person. If Geno is the third person, give him the Jynx Belt instead of giving it to the princess. Geno can either wear the Work Pants (recommended) or the
Legendary Cape. The Work Pants will keep his attack up.

Another effective set-up is as follows:

Mario: Lazy Shell, Super Jacket, Attack Scarf
Mallow: Sonic Cymbals, Prince Pants, Safety Ring
Geno: Star Gun, Star Cape, Jinx Belt
Bowzer: Drill Claw, Heal Shell, Quartz Charm
Princess: Frying Pan, Lazy Shell, Rare Scarf

Note: Princess is not a fighter, and the Lazy Shell does not effect her magic abilities enough to make it useless. The Rare Scarf when combined with the Lazy Shell has most of the same effects as the Safety Ring.

Another effective set-up is as follows:

Mario: Lazy Shell, Doom Glove, Fireball
Mallow: Legendary Pants, Hurricane Helmet, Super Shield
Geno: Legendary Cape, Star Sword, Star Charm
Bowser: Courage Shell, Razor Talon, Quartz Charm
Toadstool: The usual
Wario: Super Jacket, Doom Glove, Triple-Team Charm
Luigi: Mega Suit, Doom Glove, Double-Team Charm

Super armor
Find the Rare Scarf and the Lazy Shell armor (not the weapon). Equip them both on the same character. That person will only take 1 HP from most attacks, although some of Smithy's magic attacks can do 12-48 HP and the Axem Ranger Breaker Beam can do 6-36 HP depending on the person's level. Note: Equipping both the Lazy Shell armor and the Rare Scarf will drop the offense a lot -- against strong enemies that character may only be able do 1 HP of damage. Try equipping Toadstool with those items so that she can take less damage and keep the other characters healed.

Easy freebies
When using an item, press X immediately after the stars around the character start to fade. Your chances of getting a freebies will be increased.

Better Geno boost
Press Y prior to the attack up notice. You will hear a different sound. This will allow attack and defense up instead of only attack.

Best weapons
You can find the powerful weapons for each character except for Mario and The Princess in Bowser's Castle. Mario's best weapon is the Lazy Shell. To obtain it, you must first have the seeds and fertilizer. You get the seed after fighting the plant in Bean Valley to get into Nimbus Land. After it has been defeated, you will see a sheet of paper fall to the ground. Go to it and then you will be asked if you want to take it. Do so. Then after you defeat Queen Valentina, return back to Nimbus Land. Go out to where all the shops are and move to the far right. Somewhere at that location is a invisible track to walk on. Go down it and to find a Shy Away. He will give you the fertilizer if you let him go. Next, go to Rose Town. Move in the same direction you are facing when you entered Rose Town. In the back you should see an opening. Enter and you will see a house. Enter it and talk to the man. After the conversation, a bean stalk will grow. Climb up and get the Lazy Shell. You will also get armor called Lazy Shell.

The Princess best weapon is the Frying Pan. Go to Molesville and enter the shop. You should see a man wearing a blue hat behind the counter. You first have to buy two items from him before you can buy the Frying Pan. The first one cost 100 coins, the next is 200, and the Frying Pan is 300.

9999 HP
Put Geno in your party, and acquire his "Geno Whirl" technique. Press Y immediately after the "whirl" leaves the screen, and a crackling sound will be heard. Note: This also may be done with Bosses and mini-Bosses such as Czar Dragon, but is difficult to execute.

Level raising
Use the following strategy to balance out your characters' strengths. When a character reaches an even numbered level (2, 4, 6), choose the HP bonus. When a character reaches an odd numbered level (3, 7, 9), choose the offense/defense bonus. When a character reaches a level that is a multiple of 5 (5, 10, 15), choose the magic bonus. This will balance your character's strengths very well.

Make sure you have the Exp. Booster (buy from Frogfucious' student in
Seaside Town) and Lucky Jewel (buy for 100 coins from the explorer in Moleville.) Equip your team as follows:

Mario: Lazy Shell, Fuzzy Shirt (or higher), Exp. Booster
Geno: Hand Cannon (or higher),
Fuzzy Cape (or higher), Safety Ring
Toadstool: War Fan (or higher), Lazy Shell, Jinx Belt
Enter the fight with Culex. Use the Lucky Jewel sometime during the fight, and defeat him and the four crystals. When you win, you should have 244 experience points, and no coins. Then, play the Yoshi Bonus Game. Guess correctly to earn 488 experience points.

Note: This trick requires a controller with a auto-fire feature. After you defeat Croco and get Mallow's grandpa's coin back, go to
Mushroom Kingdom. You will find a group of Shy Guys on pogo sticks (their names are Shyster). Make sure you are about level 6, and are equipped with the Hammer (Mario), Shirt (Mario), Jump Shoes (Mario), Pants (Mallow), and Antidote Pin (Mallow). Stand in front of the door of the castle, You will see a group of Shysters coming out of it. Set the auto-fire to A, so that when the Shysters collide with you , the battles will be fought automatically. Keep the system on to automatically get levels. Keep in mind that the maximum level is 30. You do not really have to worry about getting a game over while the game runs unattended -- when you level up, you will fully recover automatically. However, when you level up, you will get extra HP instead of choosing what you want, but every stat goes up anyway.

Belome's Temple: Item room
At the end of the Belome's Temple, there is a room full of items that you do not enter, therefore Belome does not leave. Go to Monstro Town and look for the key on top of the hill. Enter the door under the key and talk with the blue block behind the table five times. Skirt around the house to see a fallen key. Collect it and go to the Belome's Temple. Return to that room again and give the key for Belome to eat. You may now enter the room and collect many items.

Booster's Tower: Get a Star Egg
Get the bright card from the Knife Guy in Booster's Tower. Find the hidden casino and talk to the owner. Talk to him again until he says to play the "Look the Other Way" game. If you win enough times, he will give you a Rock Candy. If you win even more, about 100 times, he will give you a reusable battle item called the "Star Egg". It does 100 damage against everyone you battle, and you can always use it again. This is especially helpful against Culex and his Crystals.

Forest Maze: Easy frog coins
Go to the Forest Maze and jump on the centipede. Each jump will result in a coin, with eight jumps giving you a frog coin.

Land's End: Level up
When you arrive underground in Land's End there will be two stars, one in the treasure box at the save point, and another that can be bought for 400 coins. Get the first star and you should have enough time to knock everyone out up until you fall down the hole with the Gecko creatures. Look for the man behind the boxes and buy a Star. You should also knock out all the creatures. Whichever three party members you use, un-equip them to the point where they have absolutely nothing. Fight Belome and intentionally die. This will return you to the save point where you can get two new Stars. Repeat this process as needed to gain levels. It is recommended that Mario is equipped with the Exp. Booster (found in Seaside Town, Elder's House, upstairs, 22 frog coins) so he benefits the most.

Marrymore: Easy money
Go to the Marrymore hotel. Tell the owner that you want to rest. Rest at the Suite for 200 coins. Once you arrive in the Suite room, ring the bell that is on the table nearby for room service. Buy as many Kerocola's as you can. Note: The Kerocola's there cost 150 coins. You may pay the toad the tip if desired. Rest, or exit the hotel. Talk to the owner, (three times if you rested) and say that you want to buy something. Sell all your Kerocola's that you bought. For each Kerocola you sell, you will receive 200 coins.

Mushroom Kingdom: Hidden hints
There is a place in the Mushroom Kingdom where Mario can go to talk to someone off-screen for help. There is a person behind the building that is below the main castle who will give Mario occasional hints and/or suggestions as to what to do next or what to watch out for. Have Mario walk behind the smaller building and the person will start talking. You can never see him/her, but what he/she says is visible.

Finding Grate Guy's casino
You need the Bright Card if you want to get into the casino. You can get it from Knife Guy in Booster's tower. Work you way through his tower until you encounter Knife Guy. You will have to play many games of guess which hand the ball is in. After awhile he will give you the Bright Card. You may need talk to the man in the inn at Nimbus Land. If you read his card, it would say that to get to Grate guy's casino it would take three jumps and no chomps allowed. Go to the Bean Valley, and if you travel long enough, you will find a place where a Shy Away is watering some plants. Wait for it to water one and fight. Go into the pipe after it has been defeated. Do this until you are in a room where a Gold Chomp is in the corner. Defeat it and go to the very corner of the left side of the room. Jump three times. You should hear a noise for every jump. After the third jump a yellow stand should appear. Jump on it and leave the room. You should now be right in front of the casino. You are now free to play with the slots and blackjack. You get a frog coin every time you win, which is a good way to get them.

20 coins and free H.P. recovery
There is a area immediately before you find Bowser for the first time (but you do not have him as a partner) which is filled with five treasure boxes. There are Bandits and Shy Guys there trying to stop you. Try to uncover everything in each treasure box. Four of the treasure boxes contains five coins and one of the treasure boxes has a Mushroom. Exit the area and reenter to collect them again.

Super Mario Brothers music
Wait at "The End" screen until the music from the original Super Mario Brother music begins playing in lullaby style.

Standing Mallow
When you are in the Coal Mines for the first time, have Mario jump on a trampoline that smiles. Croco should appear and take your money. Chase him and get into a fight. Mallow must be KOed for this to work. Weaken Croco so that he takes your items. If Mallow is already taken out when he does this, Mallow should be standing up even though he is taken out.

Walk on water
In the Sunken Ship, find the area of water in the ship with the two enemy fish. Jump on a fish and defeat him. You will then walk on the water. Note: To get back to normal jump back on shore.

Walk through door
Use the following glitch to walk through a door in the Mushroom Kingdom. Find the girl that can make you dizzy if you jump on her head. You also must have Bowser. Walk up to the girl and her house [Left]. Open the door and talk to her. Bowser will scare her into her house. When this normally happens, she will open the door to get in, and then close it behind her. But since the door is open, she "re-opens" it and then closes it. You can now walk through the door without it opening.

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