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Friday, October 28, 2016

Super Mario World Nintendo Wii Cheats



Strange Mario walk
Quickly hold L + R + X + Y + Up when the Princess is freed in the final level. Mario will walk strangely during the ending credits.

Strange Mario jump
Duck, then jump to have Mario jump while crouching.

High jumps
Jump with Yoshi, then spin jump off Yoshi.

Climb and carry item
Stand next to a vine with an item. Hold Up and release Y to throw the object into the air, and quickly climb the vine while holding Y. Mario will automatically catch the item as it falls, and may continue to climb the vine.

Break blocks with Yoshi
When you press A on a block (not the "?" or the "!" block), you can break it. If you are on Yoshi, and he is on top of the breakable block, press A. You should be flying off Yoshi. As you go down, try to go on Yoshi again. If accomplished, you should be on Yoshi breaking blocks.

With a Yoshi and a Feather, stand on some blocks that you can break. Hold A and you will spin off Yoshi. Then, land on Yoshi and you will start to break blocks. In the air, press A and you will spin very high.

Instant large Yoshi
In the Star Road levels, grab and hold a baby yoshi then immediately feed it a Star (the item that makes Mario invincible for a brief period of time). It will instantly grow into a big Yoshi. This is especially useful when you need to act fast and you do not have time to feed it six enemies.

Fly further
When you get a Cape and have taken flight, wait until Mario slowly drops. Then, press Back to make him go into the air a little bit higher while advancing forward. He will then start to fall, but you can repeat this as many times as needed to get past difficult parts or to get secret items in the sky. If you have good timing and accuracy, you can actually fly past an entire level.

All exits marked as complete
There are a total of 96 exit points throughout the game. After you find all of these exits, save the game, reset, then go to the area that lists the three files. You will then see a number 96 with a star by it, next to the file you completed the game with. Note: Make sure you have completed the Star Worlds by using the secret and non-secret exits. Also do this with the other worlds that have secret exits.

Reuse P
Use Yoshi in any level with a P. Immediately after stepping on the P, turn around and eat it again. Yoshi will gulp it, you can then spit it out. When it comes out, the P will be full again.

Boss skip
After completing Soda Lake, go to the Star and warp. Then, complete the road until you reach the Star in the bottom right corner. This will takes you directly to Bowser. You can skip a maximum of six Bosses with this trick.

Secret pathways
There are different level colors (yellow and red) in the game. Red indicates that it leads to a secret pathway. Yellow indicates that it leads to a regular pathway.

Maximum lives
Find Yoshi and place a power-up that is not already in use in the item box. Enter a previously completed course and find a berry that is positioned just above Yoshi's mouth. Press Select to drop the power-up from the item box. Have Yoshi jump so that he eats the berry and the power-up at the same time. The game will freeze and the coin total will increase rapidly. Press Start + Select to exit the level after accumulating ninety-nine lives.

Go to the Forest of Illusion 1 with a cape, Locate the section with the caterpillars on the logs. Instead of killing the caterpillars, jump up and hold Y + B and try to land the first caterpillar on the head so it's hat falls off. Repeat this for the second and third caterpillars. After hitting the third caterpillar, return to the first caterpillar (his hat will be back on). Repeat this procedure until symbols begin appearing above the caterpillar's heads. Use this trick to collect coins, lives and points, but make sure you do not run out of time.

Go to Vanilla Doom Secret Area 3. Move past the middle of the area to find a location where if Mario pushes a yellow block, a P will appear. Use this P at the middle of the area, then return to the beginning of the area. All the turtles should have been changed into gray coins. Collect all the coins to gain more than sixty lives.

Go to Yoshi's
Island 2. At the beginning of the level, pick up the shell and throw it at all the Koopas on the platform. Hit all the question blocks and a few will result in extra lives. Then, get to the midpoint of the level and go down the first blue pipe after this point. Take the blue blocks and throw them at the flying question blocks, or if you have Yoshi, make him jump, then jump off him at the blocks. After getting the extra life, go out and backtrack -- the extra life will still be there. Return as many times as needed to collect it again.

Complete the
Forest of Illusion 1. Reach the midpoint and hit the flashing block when it becomes a feather. Wait for it to become a Starman, and then collect it. Then, continue on through the level and kill everything that appears. After the Starman expires, press Start and press Select to exit out the stage. Then, return to start at the midpoint. Get the Starman again, kill everything, and repeat until 99 lives are obtained.

Go to the
Forest Of Illusion 4. When first starting, jump on the green turtle shell and take it to the pipe to the right. Jump and take the extra kufe from the Laiktu. Kick it at the pipe and it will bounce back and forth. The Laiktu in the pipe and in the cloud will throw Spikeys in the pit. Stand there and jump over an occasional Spikey until 99 lives are collected. Note: Make sure that time does not run out during the trick.

Go to either the first
Koopa Castle, Iggy, or the fourth, Ludwig Von Koopa. Get to the area where you climb on the fences. As long as you do not touch the ground, you should jump on (not punch) the climbing turtles. After jumping on several, you will get extra lives. The fourth castle is a better place for this trick because it is bigger and have some turtles that regenerate.

Once you have unlocked secret area above the Donut Ghost House #1, get Yoshi, then go to the secret area. Keep going in the area again and go to the "?" where you get Yoshi. You will see a extra life appear. Repeat as many times as needed.

Complete all of the Special levels in
Star Road. Also, it is preferred that you have already completed the level involved in this trick. The level is right after the Ghost House in Vanilla Dome. Enter the level and make your way to the half-way marker, making sure to break the tape between the posts. This will make the trick much easier to perform. Now, continue through the level a bit further. You will see a yellow masked Koopa on a platform. Bounce on it to knock it out of its shell, but make sure that it does not fall off of the platform. Allow it to get back into the shell so it starts spinning wildly. Jump onto the tall, narrow platform to the right of the platform that the yellow masked Koopa is on and remain there. The yellow masked Koopa will spin off of the platform it was originally on and will fall onto the ground to the left of the tall, narrow platform and will continuously smash against it. Since the Bullet Bills in the level have pre-set paths, they will not hit you from the position that you are in. Instead, most of them will hit the spinning shell. After the shell hits several Bullet Bills, you will begin gaining two extra lives at a time. If you have already completed the level, wait until the timer has about five to ten seconds remaining. Then, press Start to pause game play, and then press Select to exit the level. If you have not accumulated the desired amount of lives, re-enter the level. You will start at the half-way marker. Repeat the trick until you have the maximum number of lives.

Go to the Forest Of Illusion 1 and get the star out of the box near the half way point. Run and kill all the enemies on the way to the end of the level. Repeat this to get up to 99 lives.

Defeating Bowser
Wait until Bowser tosses a pair of MechaKoopas at you. Knock one out, then grab it and toss it up at Bowser. To do this, press X to pick it up, hold X and press Up, then release X. If timed correctly, it will hit Bowser in the head. After hitting Bowser twice, he will fly away. Small fireballs will fall from the top of the screen -- avoid them. When Bowser returns, the Princess will appear and toss either a mushroom or a flower at you. Bowser's floating thing will flip upside down, and a ball of blue will fall out and roll at you. Jump over it -- you cannot stand on it. He will eventually toss more MechaKoopas at you. Use the same method done earlier. After hitting him twice, Bowser will fly away again. More fireballs will fall from the top, the Princess will toss something at you, and Bowser will return again. This time, he will bounce around madly on the floor with his flying clown propeller. Do not touch the propeller. Eventually, he will stop and either flip upside down and drop a ball at you, or toss more MechaKoopas at you. Toss the MechaKoopas back at him. After hitting him three times, he will fly away and the Princess will fall out of the sky.

Moon star
On the map that features that various levels that can be selected, enter the cave. To the right is a level where you ride on skeleton heads on lava the entire time. In the middle there is a piece of land with two yellow tunnels. Inside is a turtle and a cape. Get the cape and run on the left side of the tunnels until you have enough power to fly to the ceiling. Go all the way to the left to find a compartment area with a moon item. Get it and you will have three or four lives.

Castle 2: Bonus area
Enter castle number 2 with a cape, avoid the Thwimps, and fly up through the small opening in the ceiling on the left. This will take you to a bonus area.

Donut Ghost House: Secret area
Enter the Donut Ghost House in Donut Plains with flying power. After entering, fly directly above where the door is located to reach a walkway. Move all the way across the walkway and fall at the end to reach four yellow blocks and a door. Enter the door to reach a ending goal. Walk into it to get to a top secret area which Mario can enter at any time to get Yoshi, fire power, and flying power.

Donut Plains 2: Faster way to Bowser
Get to Donut Plains 2. Go to the area with the pipes, jump up, and go though the last pipe in the line. Put the key in the hole and go and push the green button. Go back to Donut Plains 1 and get a feather. Keep going until reaching the green wall. Run up the wall with the feather and put the key in the hole. Go to the level that is now open. Get to the P button, pick it up, and carry it to blocks. Set it down and push it. Go through the coins and get the key. Put it in the hole and go to the Ghost House. G to the area where you get the P button. Go to the brown door, push the button, and get on boxes. Jump and climb the vine, then go though the silver door. Defeat the big Boo, go to the star, and get the key in Everyone Down. When you get to the bottom right level, go though the Star transporter and go to the Castle.

Jump down from the edge after you complete the Haunted House that you came to from the water. Go to the tube and enter it to get to a cliff by Bowser's Castle. Press A + B + X + Y + R + L to jump off to Bowser's Castle.

Forest Fortress: Extra lives
Get a cape and go to Forest Fortress. At the end of the level, do not go through the big red Boss doors. Instead walk a little to the left and jump up onto the little ledge. Go to the right, and there will be a platform just big enough to fly from. You will notice a pool of lava there. Use your cape to fly over it, keeping balance. Be careful of the fireballs. At the end of the lava, you will find a compartment with 10 to 15 extra life mushrooms and a Boss door to take you to the same place as the original door.

Super Special Area
Complete Star World 5 with a key (need all switches pushed) and go to the Super Special Area. Beat all the boards in the Super Special Area to get a super ending. At the end of the last special world, the message "YOU ARE A SUPER PLAYER" will be spelled with coins. A teleporter will take Mario to Yoshi's House, with a map in different colors.

Valley Of Bowser: Secret key
In the ghost house, hit the first P switch, and run as fast as you can to the right until you reach the last door (and a free extra life). Go in, but do not hit the P switch yet. Carry it over the tempting coin pyramid, and jump into what appears to be a dead-end (except the door that goes back to the beginning). Hit the question mark box and create a staircase of coins by directing them with the D-pad. You do not have to hold it down -- they will keep going in the last given direction until they hit a wall or coins. After you have made a staircase with them, hit the P switch, and climb up quickly to find a secret key. It also helps if you are small, but it is possible to get in there when you are big -- just duck and jump.

On the first ghost house (not the secret one), get a feather and run to the right. Then run back to the left where you began and fly up. Run to the right to the secret key, and you will be taken to the Top Secret Area.

Secret keys
Donut Plains 1: Take a Yoshi (unless you complete the green switch palace) and a Cape Feather. Go near the end of course and fly up the row of green blocks.

Donut Plains 2: Proceed until you see a short pipe. Go up the pipe (as big Mario) and break the blocks. Get the shell, throw it at the highest block, and climb the vine.

Vanilla Dome 1: Take a Yoshi (unless you hit the red switch) and
Cape. Get to the red blocks and jump. While in the air, jump off Yoshi and aim for the yellow block. (Repeat aiming for the top of the block.) Climb the vine.

Vanilla Dome 2: Go on top of the second block that normally has a flower. Jump onto the high platform. Grab and carry the P-switch to the block barrier. Stomp on it and go down the hole that now has coins on the roof. Fall onto the platform, get the key, and swim to the keyhole.

Top Secret Area
In Donut Plains, there is a Ghost House -- not the one with the Big Boo, but the one to the north. Make sure that Mario has a Cape and use it. At the beginning of the level, run and fly up. You will get on a platform. When you do, proceed until you find a different way down. There will be invisible Ghosts waiting. Ignore them and hit the blocks to get extra lives. Then, get to the goal and you will unlock a hidden level. This small area has no enemies, just refills: Yoshi, extra lives, Capes, Mushrooms, and Flowers. Go here to recover after you are hurt badly.

Top Secret Area: Quick Mario jumps
Note: The following trick requires a controller a auto-fire feature. Get Yoshi and Super Mario. Go to a set of two blocks, turn on the auto-fire, and hold the jump and dismount buttons. Mario will jump up and down extremely fast.

Red star
Go near a yellow invincibility star, pause game play, then see the different colors it

Luigi in Mario's clothes
Get an invincibility star and pause game play as Luigi. He will either be wearing his own clothes, Fire Flower Luigi clothes, Fire Flower Mario's clothes or Mario's clothes.

Double prizes
Get two holdable items (except for shells) and throw it so it is exactly in back/front of the other item. Dash at it and you will notice you are holding both. Clear the course to get double items.

Waste a Special Key
Get Yoshi to eat the key, then spit it back out so it is next to the keyhole. Jump over the key and the keyhole, so you are on the opposite side of the keyhole from the key. Get Yoshi to eat the key again from across the keyhole. The key will be dragged into the keyhole. The hole will open and close without taking Mario and Yoshi inside.

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